Ediiii

Finland
106 matches tracked
Last updated:

How does Ediiii play?

Rating 0.95 (from 58 matches) K/R 0.69 ADR 79.7 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 58 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 10% normal 0.90 to 1.09 34% weak 0.75 to 0.89 10% very weak below 0.75 33%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 40%−11 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Weakness
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 14%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 0.91−0.11 · Ø 1.02 better than 14%
Pistol kills per match 2.2
Knife kills 2 in 106 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 51%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 17%
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 1x 4K, 0 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 68%
Enemies flashed per round 0.46+0.18 · Ø 0.28 better than 89%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +10 pp
= Stayed the same
K/R at 0.70, ADR at 81.4
▼ Got worse
Headshots −3 pp

Aug 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.70
FebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.74. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.73).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −3 ELO
35 matches · 37% win rate

Ediiii loses the most ELO in match 1 of the day: −3 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Mirage
  2. Longest win streak: 11 wins in a row · Mirage
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
47% better than 35%
0.66 better than 16%
75.9 better than 27%
0.92 better than 18%
46% of 99 duels better than 22%
36% of 11 situations better than 44%
Ancient22
64% better than 88%
0.68 better than 25%
82.6 better than 62%
0.91-
41% of 44 duels better than 7%
55% of 11 situations better than 87%
Anubis12
67% -
0.70 -
80.2 -
0.99-
61% of 18 duels -
33% of 3 situations -
Nuke12
67% -
0.76 -
83.5 -
1.09-
47% of 36 duels -
67% of 3 situations -
Dust 28
38% -
0.74 -
83.7 -
0.87-
50% of 22 duels -
33% of 3 situations -
Cache7
71% -
0.76 -
83.3 -
1.05-
58% of 19 duels -
33% of 3 situations -
Inferno5
20% -
0.62 -
72.1 -
0.78-
50% of 12 duels -
100% of 1 situations -
Overpass3
33% -
0.77 -
84.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Ediiii plays

Across 106 matches Ediiii averages K/R 0.69 and ADR 79.7; the rating across the 58 rated matches is 0.95. Biggest strength: Utility hit rate at 44%, better than 95% of level 9 players. Most room to improve: Opening duels won at 40%, better than only 1% of level 9 players. Averages 15.4 kills per match with 41% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 13 of 58 matches the rating was 1.10 or higher (22%), in 25 it was below 0.90. In 32 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: May 2026 at 1.02. Ediiii loses the most ELO in match 1 of the day (−3 ELO, win rate 37%). Things go best on Ancient (+70 ELO, win rate 64%). Match no. 2 of the day goes best: 59% win rate, +43 ELO. Improved over the last three months: Win rate +10 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.70, ADR at 81.4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.