EclipseHB

USA
163 matches tracked 24 matches in 30 days
ELO ▲ 132
2,771
30-day peak: 2,771
Rank NA ▲ 98 places
#587
US #306 in US
30 days · prev. #685 · best #582
Last updated:

How does EclipseHB play?

Rating 0.98 (from 147 matches) K/R 0.69 ADR 75.5 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 147 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 54%+3 pp · Ø 51% better than 65%

Clutch

Strength
Last one alive

51% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 51%+11 pp · Ø 40% better than 95%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (52%).

Headshot rate 47%−5 pp · Ø 52% better than 23%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.02−0.03 · Ø 1.05 better than 32%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.1%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 18%
3K rounds 2.5%−1.6 pp · Ø 4.1% better than 1%
MVPs per match 2.0−0.3 · Ø 2.3 better than 11%
4Ks and aces 7x 4K, 0 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 25%−9 pp · Ø 34% better than 3%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 23%
Enemies flashed per round 0.46+0.14 · Ø 0.32 better than 87%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, Win rate +11 pp, ELO +552
= Stayed the same
ADR at 74.2
▼ Got worse
K/R −0.04, Rating −0.06

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.67 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +1 ELO
24 matches · 42% win rate
On Thursdays +60 ELO, win rate 29%

EclipseHB loses the most ELO from match 5 of the day: +1 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Inferno
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 29 · Ancient
  4. Highest rating in a match: 2.36 · Inferno

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
52% better than 44%
0.69 better than 20%
76.7 better than 24%
0.98 better than 24%
55% of 193 duels better than 66%
41% of 46 situations better than 58%
Ancient32
56% better than 58%
0.75 better than 47%
77.8 better than 26%
1.05 right on the average
58% of 89 duels better than 81%
46% of 26 situations better than 71%
Inferno24
58% right on the average
0.68 better than 10%
74.1 better than 8%
1.00 better than 17%
49% of 43 duels better than 20%
82% of 11 situations better than 99%
Nuke19
32% better than 2%
0.64 better than 5%
69.5 better than 3%
0.84 better than 2%
52% of 52 duels better than 45%
44% of 9 situations better than 61%
Dust 216
56% better than 61%
0.63 better than 5%
67.3 better than 2%
0.91 better than 8%
46% of 52 duels better than 18%
50% of 6 situations better than 80%
Cache8
63% -
0.80 -
85.4 -
1.12-
67% of 15 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EclipseHB plays

Across 163 matches EclipseHB averages K/R 0.69 and ADR 75.5; the rating across the 147 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 51%, better than 95% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 2.5%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 15.1 kills per match with 47% headshots. The strongest map is Inferno with a 58% win rate in 24 matches. In 48 of 147 matches the rating was 1.10 or higher (33%), in 58 it was below 0.90. In 80 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 1.02. EclipseHB loses the most ELO from match 5 of the day (+1 ELO, win rate 42%). Things go best in match 3 of the day (+174 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +174 ELO. Improved over the last three months: Headshots +2 pp, Win rate +11 pp, ELO +552. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 74.2. Last 30 days: 24 matches, win rate 54%, net ELO +106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.