EZPZ-

USA
186 matches tracked 46 matches in 30 days
ELO ▼ 8
2,079
30-day peak: 2,158
Rank NA ▼ 718 places
#6,055
US #3,486 in US
30 days · prev. #5,337 · best #5,337
Last updated:

How does EZPZ- play?

Rating 1.00 K/R 0.70 ADR 71.6 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 186 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 60%+10 pp · Ø 50% better than 96%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (49%).

Headshot rate 32%−17 pp · Ø 49% better than 1%
AWP share of kills 35%+25 pp · Ø 10% better than 98%
K/D 1.05+0.05 · Ø 1.00 better than 60%
Pistol kills per match 2.9
Knife kills 2 in 186 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 37%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 22%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 13x 4K, 1 ace in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

1.1 utility damage per round and so well below the average (4.2).

Utility hit rate 24%−12 pp · Ø 36% better than 2%
Utility damage per round 1.1−3.1 · Ø 4.2 better than 1%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 61%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Headshots +4 pp, Win rate +5 pp, ELO +97
= Stayed the same
ADR at 72.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.71 (at the start 0.67). Just below the average (0.72).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −105 ELO
24 matches · 33% win rate
On Inferno −54 ELO
22 matches · 36% win rate
Between 0:00 and 6:00 −51 ELO, win rate 40%

EZPZ- loses the most ELO on Ancient: −105 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.98 · Anubis

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
48% better than 38%
0.68 better than 23%
71.0 better than 10%
0.99 better than 37%
61% of 128 duels better than 95%
38% of 61 situations right on the average
Dust 232
56% better than 66%
0.76 better than 62%
77.2 better than 33%
1.11 better than 75%
58% of 108 duels better than 84%
35% of 26 situations better than 44%
Ancient24
33% better than 5%
0.65 better than 12%
68.6 better than 4%
0.92 better than 16%
56% of 62 duels better than 76%
47% of 17 situations better than 71%
Inferno22
36% better than 6%
0.77 better than 59%
73.1 better than 13%
1.08 better than 58%
60% of 57 duels better than 82%
59% of 17 situations better than 88%
Anubis17
65% better than 87%
0.72 better than 42%
72.2 better than 11%
1.06 better than 64%
63% of 49 duels better than 95%
50% of 8 situations better than 79%
Cache15
20% -
0.65 -
67.9 -
0.90-
51% of 41 duels -
19% of 16 situations -
Nuke14
50% -
0.62 -
67.1 -
0.86-
64% of 45 duels -
11% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EZPZ- plays

Across 186 matches EZPZ- averages K/R 0.70, ADR 71.6 and a rating of 1.00. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 32%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 32% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 71 of 186 matches the rating was 1.10 or higher (38%), in 71 it was below 0.90. In 138 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 1.04. EZPZ- loses the most ELO on Ancient (−105 ELO, win rate 33%). Things go best on Mirage (+43 ELO, win rate 48%). From match no. 5 of the day on, things go best: 52% win rate, −11 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Headshots +4 pp, Win rate +5 pp, ELO +97. Unchanged in recent months: ADR at 72.1. Last 30 days: 46 matches, win rate 43%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.