EZ3-MusteQia

AL
117 matches tracked 22 matches in 30 days
Last updated:

How does EZ3-MusteQia play?

Rating 1.00 (from 51 matches) K/R 0.72 ADR 80.2 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 51 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 29%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
Multi-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Opening

Average
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 18%+7 pp better than 81%
K/D 0.93−0.10 better than 14%
Pistol kills per match 3.3
Knife kills 7 in 117 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.3%+1.0 pp better than 71%
Rounds with 3K 4.2%+0.1 pp better than 55%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 19x 4K, 0 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 2.4−1.7 better than 8%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 78%+7 pp better than 2%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, ADR +4.0, Win rate +8 pp, ELO +101
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.75 (at the start 0.69).

Patterns

From the last 117 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −112 ELO
37 matches · 32% wins
On Anubis −50 ELO
21 matches · 71% wins
On Thursdays −75 ELO, win rate 36%

EZ3-MusteQia loses the most ELO in match 1 of the day: −112 ELO, 32% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Inferno
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
31% better than 2%
0.70 better than 30%
79.2 better than 41%
1.00-
42% of 154 duels better than 10%
29% of 7 situations better than 24%
Mirage27
48% better than 35%
0.74 level
79.3 better than 43%
1.07-
44% of 137 duels better than 13%
31% of 13 situations better than 28%
Anubis21
71% better than 97%
0.77 better than 65%
85.4 better than 72%
1.09-
58% of 132 duels better than 84%
45% of 11 situations better than 68%
Inferno15
53% better than 41%
0.75 better than 53%
83.5 better than 60%
0.87-
46% of 112 duels better than 19%
50% of 4 situations better than 72%
Ancient14
71% -
0.79 -
85.9 -
0.96-
62% of 73 duels -
20% of 5 situations -
Cache4
50% -
0.49 -
61.5 -
0.69-
32% of 22 duels -
-
Nuke3
33% -
0.53 -
55.5 -
-
29% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EZ3-MusteQia plays

Across 117 matches EZ3-MusteQia averages K/R 0.72 and ADR 80.2; the rating across the 51 rated matches is 1.00. Biggest strength: Rounds with first kill at 15%. That is better than 95% of players on level 10. Most room to improve: Rounds with a death at 78%. That is better than only 2% of players on level 10. On average 16.1 kills per match, 46% of them headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 22 of 51 matches the rating was 1.10 or higher (43%), in 21 it was below 0.90. In 65 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: October 2026 at 1.09. EZ3-MusteQia loses the most ELO in match 1 of the day (−112 ELO, win rate 32%). Things go best on Dust 2 (+28 ELO, win rate 31%). Improved over the last three months: K/R +0.06, ADR +4.0, Win rate +8 pp, ELO +101. Got weaker: Headshots −3 pp. Last 30 days: 22 matches, win rate 68%, ELO balance −50.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.