ERDEM_K
Name history of ERDEM_K
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does ERDEM_K play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).
Compared with 760 players on level 4, each player over up to their last 100 matches.
Opening
AverageERDEM_K gets the first kill in 13 of 100 rounds. 3 percentage points above the level 4 average (10%).
Clutch
AverageAverages 3.0 kills per match as the last one alive. 1.4 above the level 4 average (1.6).
Weapons and aim
Average38 of 100 kills by ERDEM_K are headshots. 5 percentage points below the level 4 average (43%).
Impact
AverageAverages 2.8 round MVPs per match. 0.7 above the level 4 average (2.1).
Utility and deaths
StrengthERDEM_K dies in 67 of 100 rounds. 6 percentage points below the level 4 average (73%). Lower is better.
Progress
One value per month, dashed line is the level 4 averageKills per round (K/R)
Best month: September 2026 with 0.68.
Rating, 1.00 is an average match
Best month: September 2026 with 1.02.
Damage per round (ADR)
Best month: July 2026 with 78.1.
Share of headshot kills
Best month: October 2026 with 40%.
Matches won (win rate)
Best month: August 2026 with 55%.
Best month: October 2026 with 1,019.
Rounds with first kill
Best month: September 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 46%.
Patterns
From the last 116 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ERDEM_K loses the most ELO on Mirage: −91 ELO, 57% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Anubis
- Most kills in a match: 38 · Dust 2
- Highest rating in a match: 2.11 · Dust 2
Maps in detail
from the last 116 matchesCompared with players on the same level who have at least 15 matches on the map.
How ERDEM_K plays
Across 116 matches ERDEM_K averages K/R 0.63 and ADR 73.5; the rating across the 100 rated matches is 0.92. Biggest strength: Deaths per round at just 67% (lower is better), better than 98% of level 4 players. Most room to improve: 3K rounds at 2.6%, better than only 11% of level 4 players. Averages 14.2 kills per match with 38% headshots. The strongest map is Inferno with a 71% win rate in 17 matches. In 32 of 100 matches the rating was 1.10 or higher (32%), in 51 it was below 0.90. In 100 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. ERDEM_K loses the most ELO on Mirage (−91 ELO, win rate 57%). Things go best in match 1 of the day (−55 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, −55 ELO. Last 30 days: 50 matches, win rate 50%, net ELO −2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.