ELJEFEFTEJ

CY
116 matches tracked
Last updated:

How does ELJEFEFTEJ play?

Rating 1.01 (from 13 matches) K/R 0.70 ADR 82.6 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 13 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 31% weak 0.75 to 0.89 0% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 52%+2 pp better than 65%

Clutch

Weakness
Last one alive
Clutch 1v1 won 42%+4 pp better than 70%
Clutch 1v2 won 10%−12 pp better than 2%
Clutch kills per match 1.2−0.5 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−2 pp better than 36%
AWP share of kills 10%0 pp level
K/D 0.94−0.06 better than 23%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%−0.8 pp better than 25%
Rounds with 3K 4.0%+0.1 pp better than 53%
MVPs per match 2.20.0 level
4Ks and aces 10x 4K, 0 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 44%+9 pp better than 93%
Utility damage per round 6.7+2.5 better than 92%
Enemies flashed per round 0.16−0.12 better than 20%
Rounds with a death 74%+2 pp better than 30%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.07, ADR +8.8, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.73 (at the start 0.66).

Patterns

From the last 116 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −23 ELO
29 matches · 48% wins
On Anubis −16 ELO
28 matches · 50% wins
On Mirage −6 ELO
41 matches · 49% wins

ELJEFEFTEJ loses the most ELO in match 2 of the day: −23 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Anubis
  2. Longest win streak: 5 wins in a row · Cache
  3. Most kills in a match: 37 · Inferno

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
49% better than 42%
0.68 better than 25%
83.7 better than 71%
0.74-
53% of 137 duels better than 64%
31% of 13 situations better than 30%
Anubis28
50% level
0.75 better than 60%
88.3 better than 87%
1.30-
52% of 98 duels better than 59%
40% of 10 situations better than 54%
Ancient13
62% -
0.69 -
80.8 -
0.97-
40% of 30 duels -
50% of 4 situations -
Inferno12
83% -
0.74 -
87.5 -
0.96-
57% of 21 duels -
100% of 3 situations -
Cache8
50% -
0.68 -
71.0 -
1.27-
44% of 9 duels -
0% of 1 situations -
Dust 25
40% -
0.49 -
63.9 -
-
44% of 16 duels -
50% of 2 situations -
Nuke5
80% -
0.74 -
78.6 -
-
43% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ELJEFEFTEJ plays

Across 116 matches ELJEFEFTEJ averages K/R 0.70 and ADR 82.6; the rating across the 13 rated matches is 1.01. Biggest strength: Utility with impact at 44%. That is better than 93% of players on level 8. On average 15.4 kills per match, 45% of them headshots. The strongest map is Inferno with a 83% win rate in 12 matches. In 5 of 13 matches the rating was 1.10 or higher (38%), in 4 it was below 0.90. In 65 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 1.01. ELJEFEFTEJ loses the most ELO in match 2 of the day (−23 ELO, win rate 48%). Improved over the last three months: K/R +0.07, ADR +8.8, Win rate +8 pp. Got weaker: Headshots −2 pp. Last 30 days: 2 matches, win rate 100%, ELO balance +25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.