EKY_35

Turkey
141 matches tracked 41 matches in 30 days
Last updated:

How does EKY_35 play?

Rating 1.02 (from 41 matches) K/R 0.72 ADR 79.7 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62% on level 7
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 27% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 46%−4 pp better than 19%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 77%
Clutch 1v2 won 25%+4 pp better than 75%
Clutch kills per match 1.5−0.1 better than 39%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%+1 pp better than 54%
AWP share of kills 8%−2 pp better than 48%
K/D 1.000.00 level
Pistol kills per match 2.1
Knife kills 3 in 141 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.3%+1.2 pp better than 82%
Rounds with 3K 3.6%−0.3 pp better than 39%
MVPs per match 2.20.0 level
4Ks and aces 5x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 42%
Utility damage per round 3.1−1.1 better than 25%
Enemies flashed per round 0.32+0.05 better than 66%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.74, ADR at 78.9
▼ Got worse
Win rate −11 pp, ELO −113

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.74 (at the start 0.72).

Patterns

From the last 141 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +20 ELO, win rate 41%
On Fridays ±0 ELO, win rate 42%

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Nuke
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
47% better than 37%
0.75 better than 67%
81.2 better than 59%
1.03-
46% of 196 duels better than 27%
48% of 31 situations better than 76%
Ancient27
59% better than 74%
0.74 better than 59%
82.1 better than 65%
1.03-
51% of 133 duels better than 59%
39% of 18 situations better than 52%
Mirage23
65% better than 92%
0.70 better than 41%
76.7 better than 37%
0.95-
51% of 98 duels better than 56%
35% of 23 situations better than 43%
Anubis20
40% better than 23%
0.74 better than 65%
78.9 level
0.96-
52% of 94 duels better than 65%
53% of 17 situations better than 82%
Inferno16
50% better than 42%
0.67 better than 35%
75.6 better than 34%
1.12-
47% of 59 duels better than 31%
13% of 8 situations better than 5%
Nuke9
33% -
0.77 -
80.6 -
1.20-
36% of 44 duels -
60% of 5 situations -
Cache5
60% -
0.66 -
82.0 -
0.81-
60% of 30 duels -
0% of 1 situations -
Overpass3
67% -
0.64 -
82.8 -
-
59% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EKY_35 plays

Across 141 matches EKY_35 averages K/R 0.72 and ADR 79.7; the rating across the 41 rated matches is 1.02. Most room to improve: Opening duels won at 46%. That is better than only 19% of players on level 7. On average 16.0 kills per match, 47% of them headshots. The strongest map is Mirage with a 65% win rate in 23 matches. In 14 of 41 matches the rating was 1.10 or higher (34%), in 16 it was below 0.90. In 41 matches with detailed stats: 5 4Ks and 1 aces. Best month by rating: October 2026 at 1.08. Things go best on Mirage (+29 ELO, win rate 65%). Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −11 pp, ELO −113. Unchanged in recent months: K/R at 0.74, ADR at 78.9. Last 30 days: 41 matches, win rate 44%, ELO balance +30.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.