EHMUNEN

KZ
52 matches tracked 26 matches in 30 days
Last updated:

How does EHMUNEN play?

Rating 1.10 (from 27 matches) K/R 0.71 ADR 77.1 from 52 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 8
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 27 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 30% good 1.10 to 1.29 11% normal 0.90 to 1.09 15% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+4 pp better than 94%
Opening duels won 54%+4 pp better than 80%

Clutch

Average
Last one alive
Clutch 1v1 won 46%+8 pp better than 85%
Clutch 1v2 won 25%+3 pp better than 73%
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+1 pp better than 54%
AWP share of kills 19%+9 pp better than 85%
K/D 0.95−0.05 better than 27%
Pistol kills per match 2.5
Knife kills 5 in 52 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.4 pp better than 36%
Rounds with 3K 5.9%+2.0 pp better than 97%
MVPs per match 2.20.0 level
4Ks and aces 8x 4K, 1 ace in 29 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 38%
Utility damage per round 5.0+0.8 better than 70%
Enemies flashed per round 0.45+0.17 better than 88%
Rounds with a death 74%+2 pp better than 30%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.24, ADR +24.3
= Stayed the same
Headshots at 48%
▼ Got worse
Win rate −13 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.81 (at the start 0.57).

Patterns

From the last 52 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Mirage
  2. Most kills in a match: 31 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 52 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
59% better than 78%
0.76 better than 67%
83.0 better than 68%
1.21-
60% of 62 duels better than 94%
25% of 4 situations better than 17%
Dust 215
67% better than 95%
0.68 better than 27%
76.6 better than 32%
1.14-
43% of 28 duels better than 13%
50% of 4 situations better than 82%
Inferno6
33% -
0.64 -
69.0 -
0.83-
54% of 28 duels -
100% of 1 situations -
Anubis5
60% -
0.66 -
70.4 -
0.81-
62% of 13 duels -
-
Ancient3
0% -
0.92 -
99.8 -
1.26-
60% of 20 duels -
50% of 4 situations -
Overpass3
100% -
0.54 -
57.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How EHMUNEN plays

Across 52 matches EHMUNEN averages K/R 0.71 and ADR 77.1; the rating across the 27 rated matches is 1.10. Biggest strength: Rounds with 3K at 5.9%. That is better than 97% of players on level 8. On average 15.2 kills per match, 48% of them headshots. The strongest map is Dust 2 with a 67% win rate in 15 matches. In 12 of 27 matches the rating was 1.10 or higher (44%), in 11 it was below 0.90. In 29 matches with detailed stats: 8 4Ks and 1 aces. Best month by rating: October 2026 at 1.11. Improved over the last three months: K/R +0.24, ADR +24.3. Got weaker: Win rate −13 pp. Unchanged in recent months: Headshots at 48%. Last 30 days: 26 matches, win rate 50%, ELO balance +24.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.