EESTLANE1337

EE
175 matches tracked 10 matches in 30 days
Last updated:

How does EESTLANE1337 play?

Rating 0.96 (from 18 matches) K/R 0.69 ADR 75.2 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 39%
Rating spread from 18 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 0% normal 0.90 to 1.09 17% weak 0.75 to 0.89 39% very weak below 0.75 22%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 28%−11 pp better than 7%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−8 pp better than 13%
AWP share of kills 8%−3 pp better than 46%
K/D 0.94−0.09 better than 16%
Pistol kills per match 2.8
Zeus kills1 in 175 matches
Knife kills 8 in 175 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.0%−1.3 pp better than 15%
Rounds with 3K 3.3%−0.8 pp better than 17%
MVPs per match 1.9−0.4 better than 8%
4Ks and aces 17x 4K, 1 ace in 95 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 49%+14 pp better than 99%
Utility damage per round 5.6+1.5 better than 84%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, Win rate +3 pp
= Stayed the same
K/R at 0.70, ADR at 76.0
▼ Got worse
ELO −71

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.70 (at the start 0.67).

Patterns

From the last 175 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −127 ELO
58 matches · 47% wins
On Dust 2 −25 ELO
31 matches · 42% wins
Between 18:00 and 24:00 −75 ELO, win rate 44%
On Mondays −26 ELO, win rate 36%

EESTLANE1337 loses the most ELO on Mirage: −127 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.54 · Inferno
  2. Longest win streak: 9 wins in a row · Cache
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
47% better than 31%
0.67 better than 18%
72.6 better than 13%
0.95-
47% of 199 duels better than 25%
32% of 34 situations better than 30%
Dust 231
42% better than 17%
0.65 better than 12%
71.7 better than 10%
1.07-
44% of 98 duels better than 15%
18% of 17 situations better than 8%
Ancient24
63% better than 83%
0.74 better than 46%
81.8 better than 51%
0.81-
51% of 85 duels level
44% of 9 situations better than 71%
Anubis19
53% level
0.73 better than 44%
76.3 better than 25%
0.80-
54% of 70 duels better than 65%
28% of 18 situations better than 29%
Inferno16
50% better than 34%
0.70 better than 28%
80.9 better than 46%
1.10-
50% of 56 duels better than 35%
40% of 5 situations level
Nuke15
47% better than 20%
0.73 better than 31%
79.8 better than 36%
0.76-
57% of 49 duels better than 71%
43% of 7 situations better than 57%
Cache12
42% -
0.62 -
69.2 -
0.80-
49% of 35 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How EESTLANE1337 plays

Across 175 matches EESTLANE1337 averages K/R 0.69 and ADR 75.2; the rating across the 18 rated matches is 0.96. Biggest strength: Utility with impact at 49%. That is better than 99% of players on level 10. Most room to improve: Clutch 1v1 won at 28%. That is better than only 7% of players on level 10. On average 14.7 kills per match, 43% of them headshots. The strongest map is Ancient with a 63% win rate in 24 matches. In 4 of 18 matches the rating was 1.10 or higher (22%), in 11 it was below 0.90. In 95 matches with detailed stats: 17 4Ks and 1 aces. Best month by rating: September 2026 at 0.91. EESTLANE1337 loses the most ELO on Mirage (−127 ELO, win rate 47%). Things go best on Ancient (+26 ELO, win rate 63%). Improved over the last three months: Headshots +2 pp, Win rate +3 pp. Got weaker: ELO −71. Unchanged in recent months: K/R at 0.70, ADR at 76.0. Last 30 days: 10 matches, win rate 60%, ELO balance −50.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.