Dytor

Czech Republic
FACEIT verified 118 matches tracked
ELO
3,216
Peak across recorded matches: 3,559
Rank EU ▼ 322 places
#3,277
CZ #45 in CZ
30 days · prev. #2,955 · best #2,955
Last updated:

How does Dytor play?

Rating 1.18 (from 68 matches) K/R 0.84 ADR 91.2 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 68 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 25%−15 pp · Ø 40% better than 2%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.13+0.08 · Ø 1.05 better than 65%
Pistol kills per match 3.1
Knife kills 2 in 118 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.2%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 72%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 94%
MVPs per match 3.0+0.6 · Ø 2.4 better than 92%
4Ks and aces 7x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 20%
Enemies flashed per round 0.44+0.12 · Ø 0.32 better than 82%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.82, Win rate at 52%, ELO at 3,216
▼ Got worse
ADR −5.0

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.82
AprMayJunJulAugSepOct

Best month: May 2026 with 0.86. Last 3 months: 0.82 (at the start 0.84). Clearly above the average (0.75).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Wednesdays −4 ELO, win rate 35%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.56 · Mirage
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
52% better than 37%
0.82 better than 75%
90.0 better than 83%
1.15 better than 76%
51% of 178 duels better than 40%
42% of 12 situations better than 60%
Dust 230
57% better than 58%
0.89 better than 92%
94.2 better than 92%
1.25 better than 90%
53% of 86 duels right on the average
40% of 5 situations right on the average
Ancient25
60% better than 66%
0.86 better than 88%
92.5 better than 90%
1.28-
58% of 77 duels better than 80%
45% of 11 situations better than 69%
Inferno6
67% -
0.86 -
88.0 -
1.00-
50% of 8 duels -
0% of 1 situations -
Nuke5
60% -
0.70 -
81.5 -
0.99-
43% of 21 duels -
0% of 1 situations -
Anubis3
33% -
1.01 -
100.4 -
-
-
-
Cache3
33% -
0.81 -
85.4 -
1.03-
19% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Dytor plays

Across 118 matches Dytor averages K/R 0.84 and ADR 91.2; the rating across the 68 rated matches is 1.18. Biggest strength: 3K rounds at 6.0%, better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 18.0 kills per match with 55% headshots. The strongest map is Ancient with a 60% win rate in 25 matches. In 36 of 68 matches the rating was 1.10 or higher (53%), in 17 it was below 0.90. In 24 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: July 2026 at 1.19. Things go best in match 2 of the day (+112 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +112 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: ADR −5.0. Unchanged in recent months: K/R at 0.82, Win rate at 52%, ELO at 3,216.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.