DynX11

Poland
78 matches tracked 31 matches in 30 days
Last updated:

How does DynX11 play?

Rating 1.16 K/R 0.83 ADR 87.9 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89% on level 10
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 78 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average.
ClutcherEntry
better than most on level 10 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 58%+7 pp better than 91%

Clutch

Strength
Last one alive
Clutch 1v1 won 45%+5 pp better than 83%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 31%
AWP share of kills 17%+6 pp better than 77%
K/D 1.19+0.15 better than 89%
Pistol kills per match 3.5
Knife kills 1 in 78 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.4%+2.0 pp better than 88%
Rounds with 3K 5.0%+0.9 pp better than 82%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 14x 4K, 3 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 30%
Utility damage per round 3.8−0.3 better than 41%
Enemies flashed per round 0.300.00 level
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.92.

Patterns

From the last 78 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −26 ELO, win rate 49%

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Cache
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.65 · Anubis

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
63% better than 87%
0.87 better than 92%
90.3 better than 87%
1.22 better than 92%
63% of 127 duels better than 96%
58% of 12 situations better than 93%
Ancient19
42% better than 18%
0.81 better than 80%
88.9 better than 84%
1.13 better than 81%
54% of 104 duels better than 62%
17% of 18 situations better than 7%
Anubis12
67% -
0.78 -
81.8 -
1.11-
53% of 59 duels -
67% of 6 situations -
Cache7
86% -
0.84 -
90.4 -
1.12-
74% of 34 duels -
60% of 5 situations -
Dust 25
60% -
0.89 -
89.7 -
1.29-
44% of 25 duels -
100% of 2 situations -
Inferno5
40% -
0.87 -
89.6 -
1.16-
57% of 23 duels -
50% of 2 situations -
Nuke4
50% -
0.70 -
74.9 -
1.01-
47% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DynX11 plays

Across 78 matches DynX11 averages K/R 0.83, ADR 87.9 and a rating of 1.16. Biggest strength: Opening duels won at 58%. That is better than 91% of players on level 10. On average 18.1 kills per match, 47% of them headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 44 of 78 matches the rating was 1.10 or higher (56%), in 21 it was below 0.90. In 78 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: August 2026 at 1.30. Things go best on Mirage (+28 ELO, win rate 63%). Last 30 days: 31 matches, win rate 48%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.