Dwarz1

Russia
73 matches tracked 61 matches in 30 days
Last updated:

How does Dwarz1 play?

Rating 1.00 K/R 0.73 ADR 80.5 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 73 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 30% very weak below 0.75 12%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 7%−3.0 pp better than 11%
Opening duels won 48%−2 pp better than 36%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 45%
Clutch 1v2 won 19%−2 pp better than 38%
Clutch kills per match 1.9+0.2 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−6 pp better than 16%
AWP share of kills 4%−6 pp better than 26%
K/D 0.98−0.01 better than 49%
Pistol kills per match 1.8
Knife kills 2 in 73 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.5 pp better than 63%
Rounds with 3K 4.1%+0.2 pp better than 67%
MVPs per match 2.0−0.2 better than 28%
4Ks and aces 10x 4K, 2 aces in 73 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 8%
Utility damage per round 1.7−2.5 better than 3%
Enemies flashed per round 0.14−0.13 better than 19%
Rounds with a death 75%+2.0 pp better than 24%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.72
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.75.

Patterns

From the last 73 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Ancient
  2. Highest rating in a match: 1.75 · Nuke
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
48% better than 43%
0.71 better than 44%
79.7 better than 55%
0.96–
50% of 78 duels level
27% of 22 situations better than 21%
Dust 217
47% better than 39%
0.74 better than 64%
80.8 better than 62%
0.99–
47% of 66 duels better than 35%
29% of 7 situations better than 25%
Anubis15
53% better than 57%
0.71 level
76.3 better than 33%
0.98–
56% of 41 duels better than 81%
67% of 12 situations better than 97%
Ancient9
56% –
0.69 –
81.5 –
0.96–
35% of 31 duels –
33% of 6 situations –
Nuke6
33% –
0.98 –
94.4 –
1.35–
50% of 12 duels –
33% of 15 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Dwarz1 plays

Across 73 matches Dwarz1 averages K/R 0.73, ADR 80.5 and a rating of 1.00. Most room to improve: Utility damage per round at 1.7. That is better than only 3% of players on level 7. On average 16.1 kills per match, 40% of them headshots. The strongest map is Anubis with a 53% win rate in 15 matches. In 23 of 73 matches the rating was 1.10 or higher (32%), in 31 it was below 0.90. In 73 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: September 2026 at 1.01. Things go best on Mirage (+25 ELO, win rate 48%). Last 30 days: 61 matches, win rate 49%, ELO balance −90.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.