Dryad

AU
90 matches tracked
Last updated:

How does Dryad play?

Rating 0.91 (from 69 matches) K/R 0.70 ADR 79.6 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 69 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

37% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 37%−14 pp · Ø 51% better than 1%

Clutch

Strength
Last one alive

57% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 57%+17 pp · Ø 40% better than 99%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 95%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.93−0.09 · Ø 1.02 better than 20%
Pistol kills per match 3.1
Knife kills 8 in 90 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.9%).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 29%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 6%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 2x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.7−0.5 · Ø 4.2 better than 38%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 45%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +5 pp, ELO +131
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.09, ADR −6.5, Headshots −10 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.64 (at the start 0.72). Clearly below the average (0.73).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −51 ELO
22 matches · 55% win rate

Dryad loses the most ELO on Ancient: −51 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Anubis
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient22
55% better than 63%
0.72 better than 43%
78.3 better than 36%
0.96 better than 31%
45% of 87 duels better than 19%
67% of 6 situations better than 97%
Anubis19
47% better than 38%
0.72 better than 44%
79.8 better than 47%
0.94 better than 24%
38% of 61 duels better than 2%
27% of 11 situations better than 25%
Dust 218
22% better than 1%
0.68 better than 26%
79.9 better than 51%
0.82-
43% of 61 duels better than 14%
20% of 5 situations better than 9%
Inferno15
40% better than 15%
0.71 better than 39%
81.1 better than 54%
0.93-
53% of 49 duels better than 56%
100% of 5 situations better than 99%
Cache6
50% -
0.71 -
79.5 -
1.00-
26% of 19 duels -
50% of 2 situations -
Nuke5
0% -
0.55 -
68.8 -
0.59-
33% of 12 duels -
100% of 1 situations -
Mirage4
50% -
0.84 -
87.4 -
1.09-
57% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Dryad plays

Across 90 matches Dryad averages K/R 0.70 and ADR 79.6; the rating across the 69 rated matches is 0.91. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 9 players. Most room to improve: Opening duels won at 37%, better than only 1% of level 9 players. Averages 15.6 kills per match with 43% headshots. The strongest map is Ancient with a 55% win rate in 22 matches. In 16 of 69 matches the rating was 1.10 or higher (23%), in 34 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: July 2026 at 0.94. Dryad loses the most ELO on Ancient (−51 ELO, win rate 55%). Improved over the last three months: Win rate +5 pp, ELO +131. Got weaker: K/R −0.08, Rating −0.09, ADR −6.5, Headshots −10 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.