Drifter000

Germany
44 matches tracked 22 matches in 30 days
Last updated:

How does Drifter000 play?

Rating 0.98 (from 23 matches) K/R 0.71 ADR 78.6 from 44 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76% on level 2
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 23 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 9% very weak below 0.75 30%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 2 average.
Multi-kills
better than most on level 2 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 52%
Opening duels won 49%+1 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 23%−15 pp better than 5%
Clutch 1v2 won 26%+6 pp better than 83%
Clutch kills per match 1.1−0.4 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 35%−6 pp better than 24%
AWP share of kills 10%−1 pp better than 53%
K/D 0.96+0.05 better than 80%
Pistol kills per match 2.2

Impact

Strength
Damage and big rounds
Rounds with 2K 13.5%+1.4 pp better than 89%
Rounds with 3K 4.1%+0.7 pp better than 87%
MVPs per match 2.1+0.1 better than 78%
4Ks and aces 8x 4K, 1 ace in 43 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−2 pp better than 42%
Utility damage per round 5.5+2.1 better than 85%
Enemies flashed per round 0.13−0.09 better than 27%
Rounds with a death 74%0 pp level

Progress

One value per month, dashed line is the Level 2 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72.

Patterns

From the last 44 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.57 · Anubis
  2. Most kills in a match: 32 · Cache
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 44 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
44% better than 35%
0.66 level
74.0 better than 51%
0.91-
38% of 72 duels better than 12%
17% of 6 situations better than 9%
Dust 210
40% -
0.73 -
80.0 -
0.98-
66% of 38 duels -
20% of 5 situations -
Ancient6
67% -
0.80 -
88.1 -
1.24-
40% of 20 duels -
-
Anubis5
60% -
0.81 -
88.0 -
1.13-
64% of 28 duels -
50% of 2 situations -
Inferno3
33% -
0.47 -
50.8 -
0.62-
25% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Drifter000 plays

Across 44 matches Drifter000 averages K/R 0.71 and ADR 78.6; the rating across the 23 rated matches is 0.98. Biggest strength: Rounds with 3K at 4.1%. That is better than 87% of players on level 2. Most room to improve: Clutch 1v1 won at 23%. That is better than only 5% of players on level 2. On average 15.2 kills per match, 35% of them headshots. The strongest map is Mirage with a 44% win rate in 18 matches. In 8 of 23 matches the rating was 1.10 or higher (35%), in 9 it was below 0.90. In 43 matches with detailed stats: 8 4Ks and 1 aces. Best month by rating: October 2026 at 0.99. Last 30 days: 22 matches, win rate 55%, ELO balance +65.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.