Dracula_zxc
How does Dracula_zxc play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).
Compared with 1,182 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average15% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average43% headshots and so clearly below the average (46%).
Impact
AverageExactly 3 kills in 2.9% of rounds and so well below the average (3.9%).
Utility and deaths
Average6.4 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 7 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.74. Last 3 months: 0.70 (at the start 0.72). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 0.98.
Damage per round (ADR)
Best month: July 2026 with 81.8. Last 3 months: 80.1 (at the start 81.7). Just above the average (79.2).
Share of headshot kills
Best month: June 2026 with 44%. Last 3 months: 44% (at the start 42%). Slightly below the average (46%).
Matches won (win rate)
Best month: July 2026 with 73%. Last 3 months: 52% (at the start 57%). Just above the average (51%).
Best month: August 2026 with 1,580. Last 3 months: 1,517 (at the start 1,469).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 53%.
Patterns
From the last 69 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.61 · Inferno
- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 27 · Dust 2
Maps in detail
from the last 69 matchesCompared with players on the same level who have at least 15 matches on the map.
How Dracula_zxc plays
Across 69 matches Dracula_zxc averages K/R 0.71 and ADR 80.6; the rating across the 48 rated matches is 0.97. Biggest strength: Utility damage per round at 6.4, better than 91% of level 7 players. Most room to improve: 3K rounds at 2.9%, better than only 13% of level 7 players. Averages 15.0 kills per match with 43% headshots. The strongest map is Mirage with a 53% win rate in 19 matches. In 18 of 48 matches the rating was 1.10 or higher (38%), in 21 it was below 0.90. In 46 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: August 2026 at 0.98. Things go best in match 1 of the day (+142 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +142 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.70, ADR at 80.1, ELO at 1,517.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.