Dr_L1vs1
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).
Compared with 1,425 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (50%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Weakness0.90 K/D and so clearly below the average (1.01).
Impact
Average1.7 MVPs per match and so well below the average (2.3).
Utility and deaths
Average32% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.72. Last 3 months: 0.72 (at the start 0.57). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.03. Last 3 months: 1.00 (at the start 0.78). Just below the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 81.3. Last 3 months: 79.6 (at the start 68.2). Just below the average (79.8).
Share of headshot kills
Best month: August 2026 with 48%. Last 3 months: 40% (at the start 44%). Well below the average (47%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 43% (at the start 35%). Well below the average (51%).
Best month: September 2026 with 1,665. Last 3 months: 1,665 (at the start 1,479).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 60%.
Patterns
From the last 68 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Dr_L1vs1 loses the most ELO on Mirage: −20 ELO, 42% win rate
Records and milestones
from recorded matches- Longest win streak: 3 wins in a row · Mirage
- Highest rating in a match: 1.93 · Anubis
- Most kills in a match: 31 · Mirage
Maps in detail
from the last 68 matchesCompared with players on the same level who have at least 15 matches on the map.
How Dr_L1vs1 plays
Across 68 matches Dr_L1vs1 averages K/R 0.66, ADR 75.1 and a rating of 0.91. Biggest strength: Opening duels won at 55%, better than 85% of level 8 players. Most room to improve: Rating at 0.91, better than only 11% of level 8 players. Averages 14.5 kills per match with 41% headshots. The strongest map is Anubis with a 43% win rate in 14 matches. In 15 of 68 matches the rating was 1.10 or higher (22%), in 33 it was below 0.90. In 42 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 1.03. Dr_L1vs1 loses the most ELO on Mirage (−20 ELO, win rate 42%). Improved over the last three months: K/R +0.15, Rating +0.22, ADR +11.4, Win rate +8 pp, ELO +186. Got weaker: Headshots −4 pp. Last 30 days: 2 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.