Dr_Bootyslap
How does Dr_Bootyslap play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).
Compared with 2,052 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so well above the average (50%).
Clutch
Average47% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average56% headshots and so well above the average (50%).
Impact
AverageExactly 3 kills in 5.0% of rounds and so well above the average (4.0%).
Utility and deaths
Average0.21 enemies flashed per round and so well below the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: October 2026 with 0.90. Last 3 months: 0.78 (at the start 0.77). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.28.
Damage per round (ADR)
Best month: October 2026 with 88.6. Last 3 months: 81.4 (at the start 79.7). Just above the average (79.4).
Share of headshot kills
Best month: April 2026 with 64%. Last 3 months: 54% (at the start 60%). Clearly above the average (50%).
Matches won (win rate)
Best month: June 2026 with 64%. Last 3 months: 55% (at the start 56%). Well above the average (45%).
Best month: October 2026 with 2,346.
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 203 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Dr_Bootyslap loses the most ELO on Dust 2: −60 ELO, 34% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.51 · Mirage
- Longest win streak: 8 wins in a row · Cache
- Most kills in a match: 45 · Cache
Maps in detail
from the last 203 matchesCompared with players on the same level who have at least 15 matches on the map.
How Dr_Bootyslap plays
Across 203 matches Dr_Bootyslap averages K/R 0.77 and ADR 80.6; the rating across the 164 rated matches is 1.09. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 56% headshots. The strongest map is Nuke with a 65% win rate in 26 matches. In 76 of 164 matches the rating was 1.10 or higher (46%), in 48 it was below 0.90. In 143 matches with detailed stats: 21 4Ks and 5 aces. Best month by rating: October 2026 at 1.28. Dr_Bootyslap loses the most ELO on Dust 2 (−60 ELO, win rate 34%). Things go best in match 3 of the day (+107 ELO, win rate 61%). Match no. 2 of the day goes best: 65% win rate, −65 ELO. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.78, ADR at 81.4, Win rate at 55%. Last 30 days: 33 matches, win rate 61%, net ELO +15.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.