Dr_Bootyslap

Germany
203 matches tracked 33 matches in 30 days
Last updated:

How does Dr_Bootyslap play?

Rating 1.09 (from 164 matches) K/R 0.77 ADR 80.6 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 164 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+6 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 62%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.09+0.09 · Ø 1.00 better than 66%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (4.0%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 60%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 81%
MVPs per match 2.5+0.3 · Ø 2.2 better than 69%
4Ks and aces 21x 4K, 5 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 63%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 25%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, ADR at 81.4, Win rate at 55%
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.90
AprMayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.78 (at the start 0.77). Clearly above the average (0.72).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
35 matches · 34% win rate
On Ancient −48 ELO
40 matches · 65% win rate
On Sundays −17 ELO, win rate 50%

Dr_Bootyslap loses the most ELO on Dust 2: −60 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Mirage
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 45 · Cache

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient40
65% better than 90%
0.81 better than 78%
81.2 better than 49%
1.16 better than 85%
54% of 120 duels better than 63%
62% of 21 situations better than 94%
Anubis39
59% better than 71%
0.78 better than 68%
83.0 better than 59%
1.12 better than 76%
60% of 155 duels better than 89%
41% of 22 situations better than 55%
Dust 235
34% better than 6%
0.67 better than 19%
74.5 better than 20%
0.92 better than 14%
49% of 113 duels better than 38%
44% of 18 situations better than 68%
Nuke26
65% better than 75%
0.77 better than 59%
77.5 better than 34%
1.14 better than 71%
60% of 84 duels better than 84%
43% of 14 situations better than 63%
Cache24
54% -
0.84 -
87.8 -
1.13-
55% of 84 duels -
45% of 11 situations -
Inferno20
55% better than 52%
0.76 better than 56%
80.4 better than 42%
1.00-
54% of 56 duels right on the average
50% of 10 situations better than 79%
Mirage11
55% -
0.80 -
80.3 -
1.10-
54% of 41 duels -
44% of 9 situations -
Vertigo5
80% -
0.75 -
82.7 -
1.06-
42% of 12 duels -
0% of 2 situations -
Overpass3
33% -
0.72 -
76.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Dr_Bootyslap plays

Across 203 matches Dr_Bootyslap averages K/R 0.77 and ADR 80.6; the rating across the 164 rated matches is 1.09. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 56% headshots. The strongest map is Nuke with a 65% win rate in 26 matches. In 76 of 164 matches the rating was 1.10 or higher (46%), in 48 it was below 0.90. In 143 matches with detailed stats: 21 4Ks and 5 aces. Best month by rating: October 2026 at 1.28. Dr_Bootyslap loses the most ELO on Dust 2 (−60 ELO, win rate 34%). Things go best in match 3 of the day (+107 ELO, win rate 61%). Match no. 2 of the day goes best: 65% win rate, −65 ELO. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.78, ADR at 81.4, Win rate at 55%. Last 30 days: 33 matches, win rate 61%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.