Double-crete
How does Double-crete play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).
Compared with 2,043 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average39% headshots and so well below the average (50%).
Impact
AverageExactly 2 kills in 13.3% of rounds and so just below the average (13.4%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.77. Last 3 months unchanged at 0.74. Right on the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.08.
Damage per round (ADR)
Best month: September 2026 with 84.5. Last 3 months: 81.7 (at the start 82.0). Just above the average (80.3).
Share of headshot kills
Best month: June 2026 with 46%. Last 3 months: 37% (at the start 42%). Well below the average (50%).
Matches won (win rate)
Best month: September 2026 with 60%. Last 3 months: 54% (at the start 48%). Clearly above the average (50%).
Best month: October 2026 with 2,447.
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 113 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Mirage
- Highest rating in a match: 2.88 · Inferno
- Most kills in a match: 31 · Mirage
Maps in detail
from the last 113 matchesCompared with players on the same level who have at least 15 matches on the map.
How Double-crete plays
Across 113 matches Double-crete averages K/R 0.74 and ADR 81.9; the rating across the 63 rated matches is 1.05. Biggest strength: Utility hit rate at 39%, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 39% headshots. The strongest map is Inferno with a 70% win rate in 20 matches. In 23 of 63 matches the rating was 1.10 or higher (37%), in 24 it was below 0.90. In 63 matches with detailed stats: 7 4Ks and 3 aces. Best month by rating: September 2026 at 1.08. Things go best on Mirage (+20 ELO, win rate 43%). Match no. 2 of the day goes best: 56% win rate, +20 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.74, ADR at 81.7. Last 30 days: 41 matches, win rate 61%, net ELO +21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.