DoomCS2

CA
139 matches tracked
ELO ▼ 205
2,028
30-day peak: 2,233
Rank NA ▲ 2,826 places
#3,358 #409 in CA
30 days · before #6,184 · best #3,358
Last updated:

How does DoomCS2 play?

Rating 1.00 (from 60 matches) K/R 0.76 ADR 80.9 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 60 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 20% very weak below 0.75 27%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−8 pp better than 18%
Clutch 1v2 won 16%−5 pp better than 17%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 17%
AWP share of kills 11%0 pp level
K/D 1.10+0.06 better than 71%
Pistol kills per match 2.8
Knife kills 1 in 139 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%−1.1 pp better than 20%
Rounds with 3K 4.2%+0.1 pp better than 54%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 11x 4K, 0 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 4.3+0.2 better than 55%
Enemies flashed per round 0.59+0.29 better than 97%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 44%
▼ Got worse
K/R −0.07, Rating −0.22, ADR −5.7, Win rate −14 pp, ELO −253

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.72 (at the start 0.79).

Patterns

From the last 139 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −46 ELO
28 matches · 50% wins
On Dust 2 −41 ELO
24 matches · 54% wins
Between 0:00 and 6:00 −11 ELO, win rate 47%

DoomCS2 loses the most ELO on Anubis: −46 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Cache
  2. Longest win streak: 9 wins in a row · Anubis
  3. Most kills in a match: 47 · Inferno

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient41
54% better than 53%
0.76 better than 58%
81.6 better than 51%
0.98 better than 29%
56% of 117 duels better than 75%
34% of 35 situations better than 41%
Anubis28
50% better than 39%
0.76 better than 58%
85.6 better than 74%
0.93-
60% of 57 duels better than 88%
13% of 16 situations better than 5%
Dust 224
54% better than 57%
0.76 better than 58%
77.7 better than 31%
1.11-
58% of 73 duels better than 84%
44% of 16 situations better than 69%
Mirage15
53% better than 54%
0.73 better than 42%
78.5 better than 37%
1.00-
55% of 40 duels better than 70%
25% of 12 situations better than 16%
Cache13
62% -
0.79 -
78.8 -
1.09-
53% of 36 duels -
60% of 10 situations -
Inferno12
33% -
0.81 -
86.3 -
0.79-
54% of 37 duels -
33% of 6 situations -
Nuke6
50% -
0.65 -
65.8 -
0.95-
56% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DoomCS2 plays

Across 139 matches DoomCS2 averages K/R 0.76 and ADR 80.9; the rating across the 60 rated matches is 1.00. Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 77% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 17.0 kills per match, 44% of them headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 22 of 60 matches the rating was 1.10 or higher (37%), in 28 it was below 0.90. In 55 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.22. DoomCS2 loses the most ELO on Anubis (−46 ELO, win rate 50%). Things go best in match 2 of the day (−17 ELO, win rate 58%). Got weaker: K/R −0.07, Rating −0.22, ADR −5.7, Win rate −14 pp, ELO −253. Unchanged in recent months: Headshots at 44%. Last 30 days: 7 matches, win rate 57%, ELO balance −2.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.