DontPeekMe7

AL
170 matches tracked 34 matches in 30 days
Last updated:

How does DontPeekMe7 play?

Rating 0.98 (from 120 matches) K/R 0.71 ADR 83.1 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 120 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 49%−2 pp · Ø 51% better than 38%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 44%−4 pp · Ø 48% better than 32%
AWP share of kills 11%+1 pp · Ø 10% better than 60%
K/D 0.92−0.10 · Ø 1.02 better than 18%
Pistol kills per match 3.0
Knife kills 9 in 170 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.2%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 34%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 60%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 25x 4K, 3 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 88%
Enemies flashed per round 0.46+0.19 · Ø 0.27 better than 89%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.09, Rating +0.28, ADR +7.3, Win rate +6 pp
= Stayed the same
Headshots at 44%
▼ Got worse
ELO −72

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.74 (at the start 0.65). Just above the average (0.73).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −30 ELO
26 matches · 54% win rate
In match 4 of the day ±0 ELO
24 matches · 38% win rate
On Mondays −1 ELO, win rate 43%

DontPeekMe7 loses the most ELO on Inferno: −30 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.03 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
51% better than 53%
0.73 right on the average
86.4 better than 81%
0.95 better than 27%
51% of 227 duels right on the average
8% of 13 situations better than 1%
Mirage45
38% better than 11%
0.69 better than 31%
81.3 better than 61%
1.01 better than 53%
48% of 174 duels better than 37%
50% of 8 situations better than 82%
Ancient26
50% better than 46%
0.69 better than 28%
80.0 better than 48%
0.94 better than 24%
51% of 103 duels right on the average
42% of 12 situations better than 64%
Inferno26
54% better than 59%
0.69 better than 36%
80.1 better than 54%
0.98-
45% of 97 duels better than 21%
40% of 5 situations better than 58%
Anubis18
56% better than 67%
0.77 better than 69%
87.8 better than 84%
1.06 better than 65%
49% of 109 duels better than 38%
67% of 9 situations better than 97%

Compared with players on the same level who have at least 15 matches on the map.

How DontPeekMe7 plays

Across 170 matches DontPeekMe7 averages K/R 0.71 and ADR 83.1; the rating across the 120 rated matches is 0.98. Biggest strength: Utility hit rate at 45%, better than 96% of level 8 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 8 players. Averages 15.6 kills per match with 44% headshots. The strongest map is Anubis with a 56% win rate in 18 matches. In 41 of 120 matches the rating was 1.10 or higher (34%), in 47 it was below 0.90. In 115 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: September 2026 at 1.01. DontPeekMe7 loses the most ELO on Inferno (−30 ELO, win rate 54%). Things go best from match 5 of the day (+99 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +99 ELO. Improved over the last three months: K/R +0.09, Rating +0.28, ADR +7.3, Win rate +6 pp. Got weaker: ELO −72. Unchanged in recent months: Headshots at 44%. Last 30 days: 34 matches, win rate 44%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.