Donkey_1

Finland
63 matches tracked
Last updated:

How does Donkey_1 play?

Rating 0.91 (from 17 matches) K/R 0.67 ADR 73.8 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 47%
Rating spread from 17 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 35%
Player type
Hits the head
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 25%
Opening duels won 47%−2 pp better than 32%

Clutch

Average
Last one alive
Clutch 1v1 won 24%−15 pp better than 3%
Clutch 1v2 won 32%+11 pp better than 96%
Clutch kills per match 1.7+0.1 better than 62%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+7 pp better than 85%
AWP share of kills 2%−9 pp better than 13%
K/D 0.89−0.08 better than 21%
Pistol kills per match 2.3
Knife kills 2 in 63 matches

Impact

Average
Damage and big rounds
Rounds with 2K 10.7%−2.0 pp better than 8%
Rounds with 3K 3.2%−0.5 pp better than 29%
MVPs per match 1.9−0.2 better than 27%
4Ks and aces 8x 4K, 2 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 10%
Utility damage per round 4.0+0.1 better than 54%
Enemies flashed per round 0.07−0.18 better than 5%
Rounds with a death 75%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.69.

Patterns

From the last 63 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Anubis
  2. Most kills in a match: 34 · Nuke
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
50% -
0.64 -
73.0 -
0.80-
42% of 53 duels -
60% of 5 situations -
Anubis11
64% -
0.76 -
81.6 -
0.94-
55% of 40 duels -
20% of 5 situations -
Ancient10
50% -
0.68 -
76.9 -
0.95-
50% of 32 duels -
0% of 6 situations -
Nuke9
44% -
0.67 -
68.6 -
0.74-
42% of 26 duels -
25% of 4 situations -
Cache8
50% -
0.73 -
76.9 -
1.23-
55% of 33 duels -
29% of 7 situations -
Vertigo7
43% -
0.47 -
57.8 -
1.36-
47% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Donkey_1 plays

Across 63 matches Donkey_1 averages K/R 0.67 and ADR 73.8; the rating across the 17 rated matches is 0.91. Biggest strength: Headshot rate at 51%. That is better than 85% of players on level 5. Most room to improve: Clutch 1v1 won at 24%. That is better than only 3% of players on level 5. On average 14.1 kills per match, 51% of them headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 5 of 17 matches the rating was 1.10 or higher (29%), in 9 it was below 0.90. In 63 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: September 2026 at 0.91. Last 30 days: 6 matches, win rate 50%, ELO balance −44.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.