DonPani

Poland
49 matches tracked 18 matches in 30 days
Last updated:

How does DonPani play?

Rating 0.98 K/R 0.72 ADR 79.4 from 49 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 49 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most
Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 54%+4 pp · Ø 50% better than 82%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 27%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 25%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (46%).

Headshot rate 40%−6 pp · Ø 46% better than 20%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 0.96−0.04 · Ø 1.00 better than 38%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 37%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 73%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 8x 4K, 1 ace in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 45%
Enemies flashed per round 0.13−0.14 · Ø 0.27 better than 16%
Deaths per round 75%+3 pp · Ø 72% better than 23%

Patterns

Soon this shows where DonPani loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 18 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Dust 2
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 49 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
44% better than 28%
0.67 better than 26%
72.9 better than 19%
0.93 better than 26%
54% of 85 duels better than 75%
40% of 10 situations better than 58%
Anubis12
50% -
0.80 -
88.6 -
1.07-
56% of 86 duels -
0% of 6 situations -
Dust 28
88% -
0.73 -
82.0 -
1.04-
55% of 40 duels -
0% of 1 situations -
Nuke6
17% -
0.75 -
77.8 -
1.02-
59% of 22 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DonPani plays

Across 49 matches DonPani averages K/R 0.72, ADR 79.4 and a rating of 0.98. Biggest strength: Utility hit rate at 42%, better than 91% of level 7 players. Most room to improve: Headshot rate at 40%, better than only 20% of level 7 players. Averages 15.9 kills per match with 40% headshots. The strongest map is Anubis with a 50% win rate in 12 matches. In 17 of 49 matches the rating was 1.10 or higher (35%), in 21 it was below 0.90. In 49 matches with detailed stats: 8 4Ks and 1 ace. Last 30 days: 18 matches, win rate 56%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.