Dobrenko1

Russia
21 matches tracked
Last updated:

How does Dobrenko1 play?

Rating 0.80 K/R 0.57 ADR 64.8 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.80
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 29%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 19% normal 0.90 to 1.09 5% weak 0.75 to 0.89 19% very weak below 0.75 52%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 52%+1 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

5% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 40%
Clutch 1v2 won 5%−17 pp · Ø 22% better than 1%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

0.80 K/D and so well below the average (1.02).

Headshot rate 45%−2 pp · Ø 47% better than 35%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.80−0.22 · Ø 1.02 better than 2%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

1.4 MVPs per match and so well below the average (2.3).

2K rounds 10.4%−3.0 pp · Ø 13.4% better than 3%
3K rounds 1.5%−2.5 pp · Ø 4.0% better than 1%
MVPs per match 1.4−0.9 · Ø 2.3 better than 1%
4Ks and aces 0x 4K, 0 aces in 21 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.27).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 79%
Enemies flashed per round 0.53+0.26 · Ø 0.27 better than 94%
Deaths per round 70%−2 pp · Ø 72% better than 79%

Patterns

Soon this shows where Dobrenko1 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Anubis with 7 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Most kills in a match: 22 · Mirage
  3. Highest rating in a match: 1.32 · Mirage

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis7
29% -
0.55 -
60.1 -
0.77-
69% of 13 duels -
14% of 7 situations -
Dust 25
80% -
0.63 -
71.3 -
0.88-
33% of 15 duels -
50% of 2 situations -
Mirage5
40% -
0.50 -
61.4 -
0.75-
55% of 20 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dobrenko1 plays

Across 21 matches Dobrenko1 averages K/R 0.57, ADR 64.8 and a rating of 0.80. Biggest strength: Utility damage per round at 5.3, better than 79% of level 8 players. Most room to improve: Rating at 0.80, better than only 1% of level 8 players. Averages 12.7 kills per match with 45% headshots. In 5 of 21 matches the rating was 1.10 or higher (24%), in 15 it was below 0.90. Last 30 days: 2 matches, win rate 50%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.