Dmutrostark

Ukraine
65 matches tracked 19 matches in 30 days
Last updated:

How does Dmutrostark play?

Rating 1.20 (from 43 matches) K/R 0.86 ADR 92.3 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 43 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 26% good 1.10 to 1.29 28% normal 0.90 to 1.09 9% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryDamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 59%+9 pp · Ø 50% better than 95%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so well above the average (1.00).

Headshot rate 46%−3 pp · Ø 49% better than 30%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 1.20+0.20 · Ø 1.00 better than 93%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.2% of rounds and so well above the average (13.1%).

2K rounds 17.2%+4.1 pp · Ø 13.1% better than 99%
3K rounds 5.5%+1.6 pp · Ø 3.9% better than 94%
MVPs per match 3.0+0.7 · Ø 2.3 better than 97%
4Ks and aces 10x 4K, 0 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.28).

Utility hit rate 39%+3 pp · Ø 36% better than 75%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 49%
Enemies flashed per round 0.04−0.24 · Ø 0.28 better than 1%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.86, ADR at 91.3
▼ Got worse
Win rate −17 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Last 3 months unchanged at 0.86. Well above the average (0.72).

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +53 ELO, win rate 50%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Anubis
  2. Most kills in a match: 31 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
55% better than 65%
0.85 better than 91%
90.5 better than 89%
1.14 better than 83%
51% of 81 duels right on the average
36% of 14 situations better than 46%
Ancient13
54% -
0.95 -
100.9 -
1.40-
65% of 48 duels -
44% of 9 situations -
Dust 212
58% -
0.77 -
84.6 -
1.00-
53% of 36 duels -
33% of 3 situations -
Anubis9
67% -
0.85 -
93.7 -
1.30-
74% of 34 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dmutrostark plays

Across 65 matches Dmutrostark averages K/R 0.86 and ADR 92.3; the rating across the 43 rated matches is 1.20. Biggest strength: Rating at 1.20, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 46% headshots. The strongest map is Dust 2 with a 58% win rate in 12 matches. In 27 of 43 matches the rating was 1.10 or higher (63%), in 12 it was below 0.90. In 43 matches with detailed stats: 10 4Ks and 0 aces. Things go best on Mirage (+53 ELO, win rate 55%). Match no. 1 of the day goes best: 62% win rate, +27 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −17 pp. Unchanged in recent months: K/R at 0.86, ADR at 91.3. Last 30 days: 19 matches, win rate 42%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.