DmitryPEEEK

Ukraine
271 matches tracked 62 matches in 30 days
Last updated:

How does DmitryPEEEK play?

Rating 1.04 K/R 0.74 ADR 78.1 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 271 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 47%−3 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.01).

Headshot rate 45%−2 pp · Ø 47% better than 38%
AWP share of kills 7%−3 pp · Ø 10% better than 43%
K/D 1.05+0.04 · Ø 1.01 better than 71%
Pistol kills per match 2.2
Knife kills 7 in 271 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (13.2%).

2K rounds 14.2%+1.0 pp · Ø 13.2% better than 75%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.2−0.1 · Ø 2.3 better than 48%
4Ks and aces 26x 4K, 2 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 11%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 7%
Deaths per round 71%−1 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.06
= Stayed the same
K/R at 0.74, ADR at 78.0, Win rate at 49%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.74 (at the start 0.72). Just above the average (0.73).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −48 ELO
41 matches · 56% win rate
On Anubis −21 ELO
54 matches · 52% win rate
Between 18:00 and 24:00 +91 ELO, win rate 43%

DmitryPEEEK loses the most ELO on Inferno: −48 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.45 · Mirage
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
45% better than 33%
0.72 right on the average
78.8 better than 45%
1.03 better than 60%
44% of 231 duels better than 15%
39% of 28 situations better than 58%
Anubis54
52% right on the average
0.74 better than 58%
77.3 better than 35%
1.03 better than 58%
47% of 230 duels better than 33%
33% of 45 situations better than 40%
Mirage50
48% better than 42%
0.74 better than 57%
77.8 better than 38%
1.04 better than 61%
51% of 198 duels better than 54%
39% of 44 situations better than 55%
Ancient48
44% better than 27%
0.75 better than 56%
78.8 better than 36%
1.00 better than 45%
47% of 180 duels better than 28%
37% of 46 situations better than 49%
Inferno41
56% better than 63%
0.76 better than 73%
76.5 better than 36%
1.06 better than 70%
51% of 138 duels right on the average
43% of 30 situations better than 62%
Nuke15
67% better than 81%
0.80 better than 70%
80.9 better than 48%
1.11 better than 71%
48% of 44 duels better than 29%
53% of 15 situations better than 84%
Cache7
43% -
0.74 -
79.1 -
1.02-
54% of 26 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DmitryPEEEK plays

Across 271 matches DmitryPEEEK averages K/R 0.74, ADR 78.1 and a rating of 1.04. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 8 players. Averages 16.2 kills per match with 45% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 107 of 271 matches the rating was 1.10 or higher (39%), in 94 it was below 0.90. In 248 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: August 2026 at 1.06. DmitryPEEEK loses the most ELO on Inferno (−48 ELO, win rate 56%). Things go best on Mirage (+91 ELO, win rate 48%). Match no. 4 of the day goes best: 59% win rate, +7 ELO. Improved over the last three months: Rating +0.06. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.74, ADR at 78.0, Win rate at 49%. Last 30 days: 62 matches, win rate 47%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.