Ditus_

NC
150 matches tracked 75 matches in 30 days
Last updated:

How does Ditus_ play?

Rating 1.04 K/R 0.76 ADR 85.1 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 150 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 12%+2 pp · Ø 10% better than 65%
K/D 1.05+0.03 · Ø 1.02 better than 65%
Pistol kills per match 2.7
Zeus kills2 in 150 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 85%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 66%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 19x 4K, 0 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 6.1+1.8 · Ø 4.3 better than 87%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 12%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
Whether Ditus_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 149 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.81
JulAugSepOct

Best month: October 2026 with 0.81.

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −129 ELO
40 matches · 38% win rate
On Mirage −63 ELO
28 matches · 43% win rate
Between 18:00 and 24:00 −332 ELO, win rate 45%
On Sundays −224 ELO, win rate 41%

Ditus_ loses the most ELO in match 2 of the day: −129 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 32 · Ancient
  3. Highest rating in a match: 2.09 · Ancient

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
51% better than 51%
0.74 better than 58%
84.8 better than 76%
1.03 better than 57%
57% of 175 duels better than 85%
22% of 23 situations better than 14%
Ancient28
54% better than 61%
0.84 better than 90%
90.2 better than 89%
1.15 better than 87%
61% of 118 duels better than 93%
30% of 10 situations better than 28%
Mirage28
43% better than 21%
0.72 better than 43%
82.8 better than 64%
0.98 better than 36%
49% of 147 duels better than 39%
53% of 15 situations better than 85%
Cache17
47% -
0.75 -
86.7 -
1.02-
50% of 110 duels -
45% of 11 situations -
Anubis16
44% better than 26%
0.78 better than 72%
87.2 better than 81%
1.09 better than 72%
56% of 93 duels better than 79%
50% of 10 situations better than 78%
Nuke14
64% -
0.72 -
78.8 -
1.01-
56% of 59 duels -
38% of 8 situations -
Inferno10
50% -
0.71 -
82.8 -
0.96-
50% of 56 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ditus_ plays

Across 150 matches Ditus_ averages K/R 0.76, ADR 85.1 and a rating of 1.04. Biggest strength: Utility damage per round at 6.1, better than 87% of level 9 players. Averages 16.9 kills per match with 49% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 64 of 150 matches the rating was 1.10 or higher (43%), in 55 it was below 0.90. In 147 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: October 2026 at 1.10. Ditus_ loses the most ELO in match 2 of the day (−129 ELO, win rate 38%). Things go best from match 5 of the day (+58 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +58 ELO. Last 30 days: 75 matches, win rate 51%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.