Disjoin

Germany
On FACEIT since 2016 196 matches tracked 87 matches in 30 days
Last updated:

How does Disjoin play?

Rating 1.15 K/R 0.83 ADR 89.9 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 196 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 30% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Deals serious damage
More damage per round than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 89%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.20+0.15 · Ø 1.05 better than 82%
Pistol kills per match 3.3
Knife kills 1 in 196 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.6%).

2K rounds 15.6%+2.0 pp · Ø 13.6% better than 85%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 29x 4K, 4 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.1−0.8 · Ø 3.9 better than 26%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 83%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether Disjoin is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 177 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.85
AprMayJunJulAugSepOct

Best month: August 2026 with 0.86.

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −270 ELO
60 matches · 47% win rate
On Anubis −90 ELO
25 matches · 44% win rate
Between 18:00 and 24:00 −150 ELO, win rate 49%
On Wednesdays −120 ELO, win rate 33%

Disjoin loses the most ELO on Dust 2: −270 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Ancient
  2. Most kills in a match: 41 · Ancient
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
47% better than 21%
0.80 better than 69%
87.0 better than 73%
1.10 better than 57%
59% of 241 duels better than 82%
46% of 39 situations better than 70%
Mirage54
61% better than 75%
0.81 better than 71%
88.0 better than 76%
1.14 better than 73%
54% of 187 duels better than 58%
52% of 42 situations better than 86%
Ancient40
65% better than 81%
0.92 better than 96%
98.7 better than 97%
1.29 better than 96%
61% of 145 duels better than 90%
46% of 26 situations better than 71%
Anubis25
44% better than 15%
0.77 better than 57%
86.8 better than 75%
1.07 better than 53%
50% of 119 duels better than 35%
40% of 10 situations better than 54%
Inferno16
63% right on the average
0.86 better than 75%
90.7 better than 71%
1.20 better than 68%
52% of 71 duels better than 29%
22% of 9 situations better than 14%

Compared with players on the same level who have at least 15 matches on the map.

How Disjoin plays

Across 196 matches Disjoin averages K/R 0.83, ADR 89.9 and a rating of 1.15. Biggest strength: Clutch 1v1 won at 48%, better than 89% of level 10 · 3,000-3,499 ELO players. Averages 18.5 kills per match with 56% headshots. The strongest map is Ancient with a 65% win rate in 40 matches. In 99 of 196 matches the rating was 1.10 or higher (51%), in 38 it was below 0.90. In 177 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: August 2026 at 1.22. Disjoin loses the most ELO on Dust 2 (−270 ELO, win rate 47%). Things go best on Ancient (+121 ELO, win rate 65%). Match no. 4 of the day goes best: 70% win rate, +60 ELO. Last 30 days: 87 matches, win rate 55%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.