Dink--

VN
170 matches tracked
ELO ▼ 211
2,145
30-day peak: 2,386
Rank NA ▼ 363 places
#4,874 #15 in VN
30 days · before #4,511 · best #4,511
Last updated:

How does Dink-- play?

Rating 0.95 (from 68 matches) K/R 0.70 ADR 77.9 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 10
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 47%
Rating spread from 68 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 12% weak 0.75 to 0.89 21% very weak below 0.75 32%
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 10%−1 pp better than 56%
K/D 0.96−0.07 better than 22%
Pistol kills per match 2.7
Knife kills 3 in 170 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.2 pp better than 51%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.0−0.3 better than 15%
4Ks and aces 19x 4K, 1 ace in 170 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 4.4+0.3 better than 61%
Enemies flashed per round 0.13−0.17 better than 9%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.73.

Patterns

From the last 170 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −90 ELO
24 matches · 38% wins
In match 3 of the day +29 ELO
20 matches · 45% wins
Between 0:00 and 6:00 +77 ELO, win rate 49%
On Fridays +30 ELO, win rate 40%

Dink-- loses the most ELO on Ancient: −90 ELO, 38% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 1.95 · Mirage
  3. Longest win streak: 16 wins in a row · Dust 2

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
62% better than 84%
0.74 level
80.0 better than 46%
1.02 better than 45%
56% of 271 duels better than 75%
37% of 35 situations better than 46%
Dust 241
59% better than 73%
0.66 better than 14%
70.9 better than 8%
0.89 better than 7%
46% of 154 duels better than 23%
41% of 17 situations better than 59%
Anubis29
48% better than 36%
0.67 better than 16%
77.8 better than 32%
0.94-
46% of 158 duels better than 20%
36% of 14 situations better than 46%
Ancient24
38% better than 9%
0.75 level
84.4 better than 65%
0.94-
41% of 131 duels better than 5%
43% of 14 situations better than 68%
Inferno18
56% level
0.68 better than 19%
78.3 better than 31%
0.95-
41% of 59 duels better than 6%
38% of 8 situations better than 46%

Compared with players on the same level who have at least 15 matches on the map.

How Dink-- plays

Across 170 matches Dink-- averages K/R 0.70 and ADR 77.9; the rating across the 68 rated matches is 0.95. Most room to improve: Rating at 0.95. That is better than only 15% of players on level 10. On average 15.4 kills per match, 51% of them headshots. The strongest map is Mirage with a 62% win rate in 58 matches. In 24 of 68 matches the rating was 1.10 or higher (35%), in 36 it was below 0.90. In 170 matches with detailed stats: 19 4Ks and 1 aces. Best month by rating: September 2026 at 0.97. Dink-- loses the most ELO on Ancient (−90 ELO, win rate 38%). Things go best in match 1 of the day (+96 ELO, win rate 71%). Last 30 days: 9 matches, win rate 56%, ELO balance +30.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.