Ding--

USA
115 matches tracked 18 matches in 30 days
ELO ▲ 50
2,441
30-day peak: 2,441
Rank NA ▼ 53 places
#1,905
US #1,020 in US
30 days · prev. #1,852 · best #1,840
Last updated:

How does Ding-- play?

Rating 1.29 (from 73 matches) K/R 0.92 ADR 99.0 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 73 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 41% good 1.10 to 1.29 10% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 7%
Player type
Deals serious damage
More damage per round than the level 10 · 2,250-2,499 ELO average.
Damage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%+1 pp · Ø 50% better than 46%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 29%+9 pp · Ø 20% better than 89%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.00).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.26+0.26 · Ø 1.00 better than 95%
Pistol kills per match 3.1
Knife kills 2 in 114 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.2).

2K rounds 17.7%+4.6 pp · Ø 13.1% better than 99%
3K rounds 5.5%+1.5 pp · Ø 4.0% better than 91%
MVPs per match 3.4+1.2 · Ø 2.2 better than 99%
4Ks and aces 6x 4K, 2 aces in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 58%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 23%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +3 pp, ELO +64
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.26, ADR −12.5

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: August 2026 with 1.11. Last 3 months: 0.86 (at the start 0.95). Well above the average (0.72).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −33 ELO
25 matches · 44% win rate

Ding-- loses the most ELO on Dust 2: −33 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Mirage
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
59% better than 76%
0.89 better than 96%
95.9 better than 97%
1.29 better than 98%
49% of 158 duels better than 37%
25% of 12 situations better than 14%
Dust 225
44% better than 25%
0.95 better than 98%
98.4 better than 98%
1.39 better than 99%
55% of 66 duels better than 70%
40% of 15 situations better than 55%
Inferno13
54% -
0.93 -
108.9 -
1.31-
69% of 35 duels -
67% of 3 situations -
Ancient10
50% -
0.86 -
95.3 -
1.15-
48% of 31 duels -
80% of 5 situations -
Cache8
63% -
1.07 -
104.7 -
1.31-
64% of 28 duels -
-
Anubis7
86% -
0.95 -
101.4 -
1.32-
68% of 34 duels -
0% of 2 situations -
Nuke6
67% -
0.86 -
96.5 -
1.12-
70% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ding-- plays

Across 114 matches Ding-- averages K/R 0.92 and ADR 99.0; the rating across the 73 rated matches is 1.29. Biggest strength: Damage per round (ADR) at 99.0, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 20.5 kills per match with 50% headshots. The strongest map is Mirage with a 59% win rate in 44 matches. In 44 of 73 matches the rating was 1.10 or higher (60%), in 12 it was below 0.90. In 37 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: August 2026 at 1.53. Ding-- loses the most ELO on Dust 2 (−33 ELO, win rate 44%). Things go best on Mirage (+7 ELO, win rate 59%). Improved over the last three months: Headshots +3 pp, Win rate +3 pp, ELO +64. Got weaker: K/R −0.09, Rating −0.26, ADR −12.5. Last 30 days: 18 matches, win rate 67%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.