Diamux

EE
On FACEIT since 2015 119 matches tracked 23 matches in 30 days
Last updated:

How does Diamux play?

Rating 0.96 (from 70 matches) K/R 0.69 ADR 74.7 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 70 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 34% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 89%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.03+0.01 · Ø 1.02 better than 47%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.4%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 4%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 21%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 5x 4K, 2 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 59%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 30%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Diamux is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 59 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.63
FebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.78.

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −2 ELO
41 matches · 54% win rate
On Mondays −34 ELO, win rate 36%

Diamux loses the most ELO on Mirage: −2 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.62 · Anubis
  2. Longest win streak: 10 wins in a row · Ancient
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
54% better than 60%
0.67 better than 18%
73.4 better than 16%
0.93 better than 17%
50% of 86 duels better than 43%
40% of 15 situations better than 54%
Ancient27
52% right on the average
0.75 right on the average
81.2 better than 47%
1.03 right on the average
57% of 88 duels better than 78%
15% of 13 situations better than 5%
Anubis26
65% better than 86%
0.71 better than 33%
76.4 better than 23%
1.06 better than 59%
50% of 44 duels better than 44%
71% of 7 situations better than 98%
Nuke14
43% -
0.65 -
70.7 -
0.89-
30% of 23 duels -
20% of 5 situations -
Dust 25
40% -
0.68 -
64.9 -
0.58-
17% of 6 duels -
-
Cache3
0% -
0.56 -
63.8 -
0.80-
23% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Diamux plays

Across 119 matches Diamux averages K/R 0.69 and ADR 74.7; the rating across the 70 rated matches is 0.96. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 74.7, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 58% headshots. The strongest map is Anubis with a 65% win rate in 26 matches. In 19 of 70 matches the rating was 1.10 or higher (27%), in 27 it was below 0.90. In 58 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: August 2026 at 1.07. Diamux loses the most ELO on Mirage (−2 ELO, win rate 54%). Things go best on Anubis (+73 ELO, win rate 65%). Match no. 1 of the day goes best: 57% win rate, −27 ELO. Last 30 days: 23 matches, win rate 48%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.