Dezeee

USA
On FACEIT since 2019 171 matches tracked 66 matches in 30 days
ELO ▲ 262
2,009
30-day peak: 2,009
Rank NA ▼ 116 places
#7,535 #5,472 in US
30 days · before #7,419 · best #7,017
Last updated:

How does Dezeee play?

Rating 1.07 (from 123 matches) K/R 0.72 ADR 81.0 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72% on level 9
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 123 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 24% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 7%−3 pp better than 8%
Opening duels won 51%+1 pp better than 53%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 44%
Clutch 1v2 won 18%−3 pp better than 29%
Clutch kills per match 2.3+0.7 better than 93%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−5 pp better than 21%
AWP share of kills 10%−1 pp better than 56%
K/D 1.14+0.14 better than 89%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%+0.2 pp better than 50%
Rounds with 3K 4.1%+0.2 pp better than 56%
MVPs per match 2.2−0.1 better than 42%
4Ks and aces 19x 4K, 3 aces in 171 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 86%
Utility damage per round 7.9+3.6 better than 98%
Enemies flashed per round 0.42+0.14 better than 83%
Rounds with a death 63%−9 pp better than 99%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.73.

Patterns

From the last 171 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −22 ELO
23 matches · 61% wins
On Mirage −18 ELO
53 matches · 45% wins
Between 0:00 and 6:00 −37 ELO, win rate 45%
On Wednesdays −55 ELO, win rate 27%

Dezeee loses the most ELO on Inferno: −22 ELO, 61% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Ancient
  2. Highest rating in a match: 2.37 · Mirage
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
45% better than 32%
0.75 better than 60%
82.0 better than 61%
1.10 better than 78%
57% of 159 duels better than 84%
22% of 54 situations better than 12%
Dust 236
50% better than 45%
0.72 better than 43%
84.6 better than 73%
1.05 better than 59%
53% of 139 duels better than 64%
54% of 28 situations better than 85%
Inferno23
61% better than 73%
0.74 better than 56%
87.2 better than 81%
1.14 better than 80%
51% of 61 duels better than 44%
50% of 14 situations better than 77%
Anubis17
71% better than 96%
0.66 better than 16%
70.4 better than 7%
1.05-
33% of 45 duels better than 1%
50% of 12 situations better than 79%
Ancient15
40% better than 18%
0.70 better than 29%
76.0 better than 24%
1.03-
56% of 45 duels better than 79%
41% of 17 situations better than 57%
Cache13
54% -
0.69 -
79.9 -
1.02-
49% of 51 duels -
40% of 5 situations -
Nuke12
67% -
0.74 -
80.2 -
1.08-
33% of 21 duels -
38% of 16 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dezeee plays

Across 171 matches Dezeee averages K/R 0.72 and ADR 81.0; the rating across the 123 rated matches is 1.07. Biggest strength: Rounds with a death at only 63%, where lower is better. That is better than 99% of players on level 9. Most room to improve: Rounds with first kill at 7%. That is better than only 8% of players on level 9. On average 15.8 kills per match, 43% of them headshots. The strongest map is Anubis with a 71% win rate in 17 matches. In 55 of 123 matches the rating was 1.10 or higher (45%), in 33 it was below 0.90. In 171 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: September 2026 at 1.08. Dezeee loses the most ELO on Inferno (−22 ELO, win rate 61%). Things go best on Dust 2 (+81 ELO, win rate 50%). Last 30 days: 66 matches, win rate 56%, ELO balance +22.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.