Dexter-_-
How does Dexter-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
WeaknessUtility and deaths
AverageProgress
One value per month, dashed line is the Level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.73. Last 3 months: 0.63 (at the start 0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 0.88.
Damage per round (ADR)
Best month: June 2026 with 80.5. Last 3 months: 70.9 (at the start 78.6).
Share of headshot kills
Best month: July 2026 with 50%. Last 3 months: 46% (at the start 45%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 48% (at the start 47%).
Best month: September 2026 with 2,156. Last 3 months: 1,886 (at the start 1,862).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 62%.
Patterns
From the last 209 matches, each row based on 20+ matches.Where does the ELO go?
Dexter-_- loses the most ELO in match 4 of the day: −56 ELO, 42% wins
Records and milestones
from recorded matches- Most kills in a match: 41 · Dust 2
- Highest rating in a match: 1.44 · Nuke
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 209 matchesCompared with players on the same level who have at least 15 matches on the map.
How Dexter-_- plays
Across 209 matches Dexter-_- averages K/R 0.66 and ADR 73.8; the rating across the 89 rated matches is 0.87. Biggest strength: Clutch 1v1 won at 51%. That is better than 96% of players on level 9. Most room to improve: Rating at 0.87. That is better than only 3% of players on level 9. On average 14.7 kills per match, 46% of them headshots. The strongest map is Dust 2 with a 57% win rate in 54 matches. In 12 of 89 matches the rating was 1.10 or higher (13%), in 50 it was below 0.90. In 121 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: September 2026 at 0.88. Dexter-_- loses the most ELO in match 4 of the day (−56 ELO, win rate 42%). Things go best on Dust 2 (+60 ELO, win rate 57%). Got weaker: K/R −0.08, ADR −7.7. Unchanged in recent months: Headshots at 46%, Win rate at 48%, ELO at 1,886. Last 30 days: 68 matches, win rate 44%, ELO balance −56.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.