DevinzZ

Germany
144 matches tracked 20 matches in 30 days
Last updated:

How does DevinzZ play?

Rating 0.91 (from 104 matches) K/R 0.63 ADR 67.7 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 104 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 25% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

all ELO ranges

Compared with 2,141 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 53%+3 pp · Ø 50% better than 67%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.90−0.12 · Ø 1.02 better than 6%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.2% of rounds and so well below the average (13.3%).

2K rounds 10.2%−3.1 pp · Ø 13.3% better than 1%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 12%
MVPs per match 1.8−0.5 · Ø 2.3 better than 3%
4Ks and aces 4x 4K, 1 ace in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 22%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 15%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +5 pp, Win rate +3 pp
= Stayed the same
K/R at 0.62, ADR at 68.9
▼ Got worse
ELO −139

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.66
JanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.69. Last 3 months: 0.62 (at the start 0.63). Well below the average (0.73).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −84 ELO
55 matches · 42% win rate
On Mirage −32 ELO
52 matches · 42% win rate
On Tuesdays −6 ELO, win rate 44%

DevinzZ loses the most ELO in match 1 of the day: −84 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.58 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 29 · Dust 2

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
42% better than 15%
0.58 better than 2%
65.1 better than 1%
0.85 better than 3%
38% of 115 duels better than 3%
44% of 27 situations better than 67%
Dust 238
55% better than 61%
0.70 better than 28%
74.4 better than 16%
0.98 better than 27%
47% of 92 duels better than 27%
63% of 16 situations better than 95%
Ancient26
50% better than 41%
0.61 better than 2%
65.0 better than 1%
0.88 better than 7%
35% of 65 duels better than 1%
28% of 18 situations better than 23%
Inferno12
58% -
0.63 -
64.5 -
1.08-
42% of 12 duels -
56% of 9 situations -
Cache11
36% -
0.64 -
68.4 -
0.85-
48% of 25 duels -
27% of 11 situations -
Anubis5
80% -
0.66 -
63.7 -
0.98-
40% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DevinzZ plays

Across 144 matches DevinzZ averages K/R 0.63 and ADR 67.7; the rating across the 104 rated matches is 0.91. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 · all ELO ranges players. Most room to improve: Damage per round (ADR) at 67.7, better than only 1% of level 10 · all ELO ranges players. Averages 13.6 kills per match with 53% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 27 of 104 matches the rating was 1.10 or higher (26%), in 56 it was below 0.90. In 64 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: July 2026 at 0.95. DevinzZ loses the most ELO in match 1 of the day (−84 ELO, win rate 42%). Things go best in match 3 of the day (+51 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, +51 ELO. Improved over the last three months: Headshots +5 pp, Win rate +3 pp. Got weaker: ELO −139. Unchanged in recent months: K/R at 0.62, ADR at 68.9. Last 30 days: 20 matches, win rate 55%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.