DerPole92

Germany
49 matches tracked
Last updated:

How does DerPole92 play?

Rating 0.90 (from 5 matches) K/R 0.66 ADR 79.8 from 49 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with at least a normal rating (0.90 and up). 40%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 35%
Opening duels won 51%+2 pp better than 62%

Clutch

Average
Last one alive
Clutch 1v1 won 38%0 pp level
Clutch 1v2 won 15%−7 pp better than 15%
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 36%−9 pp better than 11%
AWP share of kills 0%−11 pp better than 2%
K/D 0.91−0.07 better than 22%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.8%−1.1 pp better than 20%
Rounds with 3K 2.9%−0.9 pp better than 12%
MVPs per match 1.8−0.4 better than 12%
4Ks and aces 6x 4K, 0 aces in 32 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 48%+13 pp better than 99%
Utility damage per round 8.9+4.8 better than 99%
Enemies flashed per round 0.40+0.13 better than 84%
Rounds with a death 72%−1.0 pp better than 64%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.66
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.69.

Patterns

From the last 49 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day ±0 ELO
23 matches · 35% wins

DerPole92 loses the most ELO in match 1 of the day: ±0 ELO, 35% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.33 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 26 · Inferno

Maps in detail

from the last 49 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno15
67% better than 90%
0.69 better than 45%
84.9 better than 81%
0.76–
57% of 67 duels better than 83%
29% of 7 situations better than 28%
Mirage15
40% better than 18%
0.65 better than 17%
76.1 better than 36%
1.33–
42% of 45 duels better than 11%
33% of 9 situations better than 38%
Dust 27
57% –
0.68 –
75.9 –
0.65–
56% of 36 duels –
40% of 5 situations –
Anubis5
60% –
0.65 –
84.4 –
-
44% of 18 duels –
33% of 3 situations –
Cache4
25% –
0.57 –
75.7 –
0.98–
44% of 9 duels –
33% of 3 situations –
Ancient3
0% –
0.67 –
77.0 –
-
40% of 10 duels –
25% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How DerPole92 plays

Across 49 matches DerPole92 averages K/R 0.66 and ADR 79.8; the rating across the 5 rated matches is 0.90. Biggest strength: Utility with impact at 48%. That is better than 99% of players on level 6. Most room to improve: Headshot rate at 36%. That is better than only 11% of players on level 6. On average 14.5 kills per match, 36% of them headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 32 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 1.15. DerPole92 loses the most ELO in match 1 of the day (±0 ELO, win rate 35%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.