Depravxty

Austria
On FACEIT since 2023 20 matches tracked 20 matches in 30 days
ELO
1,467
Rank EU
#615,027
Last updated:

How does Depravxty play?

Rating 1.21 K/R 0.85 ADR 94.0 from 20 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 20 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 35% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 0% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More damage per round than the level 7 average.
Multi-killsDamage
better than most on level 7 about average weaker than most
Level 7

Compared with 1,182 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 49%−1 pp · Ø 50% better than 44%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+3 pp · Ø 37% better than 65%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Strength
Where do the kills come from?

1.18 K/D and so clearly above the average (1.00).

Headshot rate 50%+4 pp · Ø 46% better than 76%
AWP share of kills 16%+6 pp · Ø 10% better than 76%
K/D 1.18+0.18 · Ø 1.00 better than 96%
Pistol kills per match 4.9
Knife kills 1 in 20 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.0% of rounds and so well above the average (3.9%).

2K rounds 16.4%+3.3 pp · Ø 13.1% better than 98%
3K rounds 7.0%+3.1 pp · Ø 3.9% better than 99%
MVPs per match 3.1+0.9 · Ø 2.2 better than 99%
4Ks and aces 6x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.27).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 66%
Enemies flashed per round 0.63+0.36 · Ø 0.27 better than 98%
Deaths per round 72%0 pp · Ø 72% right on the average

Patterns

Soon this shows where Depravxty loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Ancient with 8 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Ancient
  2. Highest rating in a match: 1.93 · Mirage
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 20 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient8
75% -
0.85 -
88.0 -
1.26-
46% of 35 duels -
67% of 3 situations -
Mirage5
20% -
0.87 -
96.3 -
1.20-
53% of 15 duels -
0% of 5 situations -
Anubis3
67% -
0.88 -
101.3 -
1.26-
54% of 13 duels -
100% of 1 situations -
Dust 23
0% -
0.72 -
94.1 -
0.96-
45% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Depravxty plays

Across 20 matches Depravxty averages K/R 0.85, ADR 94.0 and a rating of 1.21. Biggest strength: Damage per round (ADR) at 94.0, better than 99% of level 7 players. Averages 19.0 kills per match with 50% headshots. In 13 of 20 matches the rating was 1.10 or higher (65%), in 3 it was below 0.90. In 20 matches with detailed stats: 6 4Ks and 1 ace. Last 30 days: 20 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.