Dentist_GG
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).
Compared with 1,166 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (50%).
Clutch
Average9% of 1v2s won and so well below the average (22%).
Weapons and aim
Average42% headshots and so clearly below the average (46%).
Impact
AverageExactly 2 kills in 13.8% of rounds and so slightly above the average (13.1%).
Utility and deaths
Average8.2 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.87. Last 3 months: 0.78 (at the start 0.69). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.17. Last 3 months: 1.03 (at the start 0.93). Just above the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 99.4. Last 3 months: 90.6 (at the start 81.2). Well above the average (79.6).
Share of headshot kills
Best month: August 2026 with 44%. Last 3 months: 43% (at the start 39%). Clearly below the average (46%).
Matches won (win rate)
Best month: July 2026 with 50%. Last 3 months: 47% (at the start 43%). Clearly below the average (51%).
Best month: September 2026 with 1,594. Last 3 months: 1,398 (at the start 844).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 66 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 35 · Nuke
- Highest rating in a match: 2.11 · Cache
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 66 matchesCompared with players on the same level who have at least 15 matches on the map.
How Dentist_GG plays
Across 66 matches Dentist_GG averages K/R 0.75, ADR 87.5 and a rating of 1.00. Biggest strength: Utility damage per round at 8.2, better than 97% of level 7 players. Most room to improve: Deaths per round at 76%, better than only 15% of level 7 players. Averages 17.2 kills per match with 42% headshots. The strongest map is Mirage with a 63% win rate in 19 matches. In 22 of 66 matches the rating was 1.10 or higher (33%), in 25 it was below 0.90. In 45 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 1.17. Improved over the last three months: K/R +0.09, Rating +0.10, ADR +9.4, Headshots +4 pp, Win rate +4 pp, ELO +554. Last 30 days: 25 matches, win rate 48%, net ELO −22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.