Dentist_GG

Russia
66 matches tracked 25 matches in 30 days
Last updated:

How does Dentist_GG play?

Rating 1.00 K/R 0.75 ADR 87.5 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 66 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 24%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

Level 7

Compared with 1,166 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 55%+5 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 27%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (46%).

Headshot rate 42%−4 pp · Ø 46% better than 26%
AWP share of kills 16%+6 pp · Ø 10% better than 76%
K/D 0.99−0.01 · Ø 1.00 better than 49%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so slightly above the average (13.1%).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 72%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 45%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 10x 4K, 0 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

8.2 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 8.2+4.0 · Ø 4.2 better than 97%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 41%
Deaths per round 76%+4 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.09, Rating +0.10, ADR +9.4, Headshots +4 pp, Win rate +4 pp, ELO +554
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.78 (at the start 0.69). Clearly above the average (0.72).

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Nuke
  2. Highest rating in a match: 2.11 · Cache
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
37% better than 10%
0.74 better than 61%
87.4 better than 88%
0.97 better than 38%
60% of 89 duels better than 94%
33% of 9 situations better than 38%
Mirage19
63% better than 90%
0.77 better than 75%
88.5 better than 90%
1.00 right on the average
53% of 85 duels better than 68%
60% of 10 situations better than 95%
Anubis10
10% -
0.70 -
84.1 -
0.93-
52% of 31 duels -
22% of 9 situations -
Ancient9
67% -
0.71 -
80.3 -
0.95-
41% of 32 duels -
33% of 3 situations -
Nuke4
25% -
0.81 -
97.9 -
1.03-
65% of 17 duels -
50% of 2 situations -
Cache3
33% -
0.86 -
93.4 -
1.30-
40% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dentist_GG plays

Across 66 matches Dentist_GG averages K/R 0.75, ADR 87.5 and a rating of 1.00. Biggest strength: Utility damage per round at 8.2, better than 97% of level 7 players. Most room to improve: Deaths per round at 76%, better than only 15% of level 7 players. Averages 17.2 kills per match with 42% headshots. The strongest map is Mirage with a 63% win rate in 19 matches. In 22 of 66 matches the rating was 1.10 or higher (33%), in 25 it was below 0.90. In 45 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 1.17. Improved over the last three months: K/R +0.09, Rating +0.10, ADR +9.4, Headshots +4 pp, Win rate +4 pp, ELO +554. Last 30 days: 25 matches, win rate 48%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.