Denno_v2

BA
108 matches tracked 47 matches in 30 days
Last updated:

How does Denno_v2 play?

Rating 1.12 (from 87 matches) K/R 0.79 ADR 86.0 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94% on level 7
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 87 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 8% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Compared with 1,203 players on level 7, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Denno_v2 gets the first kill in 12 of 100 rounds. 2 percentage points above the level 7 average (10%).

Rounds with first kill 12%+2 pp better than 80%
Opening duels won 50%0 pp on par

Clutch

Average
Last one alive

Denno_v2 wins 30 of 100 1v1s. 9 percentage points below the level 7 average (39%).

Clutch 1v1 won 30%−9 pp better than 13%
Clutch 1v2 won 22%+1 pp better than 56%
Clutch kills per match 1.8+0.1 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.13 kills per death. 0.13 above the level 7 average (1.00).

Headshot rate 39%−7 pp better than 13%
AWP share of kills 21%+10 pp better than 89%
K/D 1.13+0.13 better than 93%
Pistol kills per match 3.0
Knife kills 2 in 108 matches

Impact

Strength
Damage and big rounds

Denno_v2 gets exactly 3 kills in 5.4 of 100 rounds. 1.5 percentage points above the level 7 average (3.9%).

2K rounds 15.4%+2.2 pp better than 96%
3K rounds 5.4%+1.5 pp better than 96%
MVPs per match 2.5+0.2 better than 85%
4Ks and aces 12x 4K, 2 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

Denno_v2 dies in 70 of 100 rounds. 2 percentage points below the level 7 average (72%). Lower is better.

Utility hit rate 34%−1 pp better than 44%
Utility damage per round 4.8+0.6 better than 67%
Enemies flashed per round 0.26−0.01 better than 52%
Deaths per round 70%−2 pp better than 81%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.13, Rating +0.19, ADR +11.4, Win rate +4 pp, ELO +80
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.83 (at the start 0.70). 0.11 above the level 7 average (0.72).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
31 matches · 45% win rate

Denno_v2 loses the most ELO on Mirage: −55 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.53 · Ancient
  3. Most kills in a match: 49 · Anubis

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
45% better than 29%
0.76 better than 71%
86.8 better than 86%
0.99 better than 48%
46% of 184 duels better than 27%
39% of 18 situations better than 53%
Dust 224
63% better than 89%
0.87 better than 98%
93.9 better than 98%
1.30 better than 99%
62% of 133 duels better than 97%
25% of 16 situations better than 18%
Anubis17
59% better than 81%
0.77 better than 72%
78.9 better than 49%
1.01-
49% of 100 duels better than 40%
64% of 14 situations better than 96%
Ancient15
40% better than 17%
0.74 better than 61%
74.6 better than 23%
1.21-
41% of 46 duels better than 8%
40% of 10 situations better than 59%
Inferno14
57% -
0.84 -
90.6 -
1.17-
63% of 59 duels -
20% of 5 situations -
Nuke4
25% -
0.76 -
83.3 -
1.22-
55% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Denno_v2 plays

Across 108 matches Denno_v2 averages K/R 0.79 and ADR 86.0; the rating across the 87 rated matches is 1.12. Biggest strength: 3K rounds at 5.4%, better than 96% of level 7 players. Most room to improve: Headshot rate at 39%, better than only 13% of level 7 players. Averages 17.6 kills per match with 39% headshots. The strongest map is Dust 2 with a 63% win rate in 24 matches. In 43 of 87 matches the rating was 1.10 or higher (49%), in 23 it was below 0.90. In 73 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: October 2026 at 1.26. Denno_v2 loses the most ELO on Mirage (−55 ELO, win rate 45%). Things go best in match 1 of the day (−29 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, −29 ELO. Improved over the last three months: K/R +0.13, Rating +0.19, ADR +11.4, Win rate +4 pp, ELO +80. Got weaker: Headshots −4 pp. Last 30 days: 47 matches, win rate 53%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.