DemuNaive

MC
202 matches tracked 25 matches in 30 days
Last updated:

How does DemuNaive play?

Rating 0.98 (from 126 matches) K/R 0.69 ADR 76.2 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38% on level 8
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 126 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 26% normal 0.90 to 1.09 14% weak 0.75 to 0.89 15% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

DemuNaive wins 48 of 100 opening duels. 2 percentage points below the level 8 average (50%).

Rounds with first kill 10%0 pp on par
Opening duels won 48%−2 pp better than 30%

Clutch

Average
Last one alive

DemuNaive wins 19 of 100 1v2s. 1 percentage point below the level 8 average (20%).

Clutch 1v1 won 36%−2 pp better than 40%
Clutch 1v2 won 19%−1 pp better than 37%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

56 of 100 kills by DemuNaive are headshots. 9 percentage points above the level 8 average (47%).

Headshot rate 56%+9 pp better than 91%
AWP share of kills 6%−4 pp better than 36%
K/D 0.93−0.07 better than 21%
Pistol kills per match 3.0
Knife kills 2 in 202 matches

Impact

Average
Damage and big rounds

Averages 2.0 round MVPs per match. 0.2 below the level 8 average (2.2).

2K rounds 12.7%−0.4 pp better than 36%
3K rounds 3.8%−0.1 pp better than 46%
MVPs per match 2.0−0.2 better than 22%
4Ks and aces 18x 4K, 2 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.72 enemies flashed per round (72 per 100 rounds). 0.44 above the level 8 average (0.28).

Utility hit rate 24%−11 pp better than 2%
Utility damage per round 3.4−0.9 better than 31%
Enemies flashed per round 0.72+0.44 better than 99%
Deaths per round 74%+2 pp better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Headshots +3 pp
= Stayed the same
ADR at 77.3, ELO at 1,702
▼ Got worse
Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.71 (at the start 0.66). 0.01 below the level 8 average (0.72).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −59 ELO
39 matches · 46% win rate
On Mirage −40 ELO
44 matches · 52% win rate
Between 0:00 and 6:00 −19 ELO, win rate 39%
On Thursdays −31 ELO, win rate 38%

DemuNaive loses the most ELO on Ancient: −59 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Nuke
  2. Highest rating in a match: 1.73 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
52% better than 57%
0.71 better than 41%
78.0 better than 39%
1.02 better than 53%
48% of 186 duels better than 37%
31% of 32 situations better than 32%
Mirage44
52% better than 56%
0.74 better than 56%
81.3 better than 57%
1.03 better than 57%
50% of 219 duels better than 47%
39% of 23 situations better than 57%
Ancient39
46% better than 28%
0.64 better than 11%
73.1 better than 13%
0.90 better than 16%
45% of 192 duels better than 20%
48% of 25 situations better than 74%
Anubis33
42% better than 22%
0.71 better than 36%
75.8 better than 25%
1.03 better than 57%
50% of 137 duels better than 44%
26% of 19 situations better than 23%
Inferno15
33% better than 6%
0.63 better than 12%
68.7 better than 8%
0.93-
33% of 57 duels better than 1%
27% of 11 situations better than 28%
Cache12
33% -
0.64 -
72.3 -
0.91-
43% of 51 duels -
43% of 7 situations -
Nuke12
33% -
0.69 -
73.8 -
0.87-
44% of 66 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DemuNaive plays

Across 202 matches DemuNaive averages K/R 0.69 and ADR 76.2; the rating across the 126 rated matches is 0.98. Biggest strength: Headshot rate at 56%, better than 91% of level 8 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 8 players. Averages 15.5 kills per match with 56% headshots. The strongest map is Dust 2 with a 52% win rate in 46 matches. In 52 of 126 matches the rating was 1.10 or higher (41%), in 56 it was below 0.90. In 126 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: September 2026 at 1.03. DemuNaive loses the most ELO on Ancient (−59 ELO, win rate 46%). Things go best on Dust 2 (+21 ELO, win rate 52%). Match no. 4 of the day goes best: 60% win rate. Improved over the last three months: K/R +0.05, Headshots +3 pp. Got weaker: Win rate −11 pp. Unchanged in recent months: ADR at 77.3, ELO at 1,702. Last 30 days: 25 matches, win rate 48%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.