Demku

HU
79 matches tracked 19 matches in 30 days
Last updated:

How does Demku play?

Rating 1.05 (from 27 matches) K/R 0.67 ADR 77.8 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 27 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 7% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 11% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 43%−8 pp better than 4%

Clutch

Weakness
Last one alive
Clutch 1v1 won 25%−14 pp better than 3%
Clutch 1v2 won 15%−6 pp better than 14%
Clutch kills per match 0.7−0.9 better than 1%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 35%
AWP share of kills 3%−8 pp better than 18%
K/D 0.92−0.11 better than 12%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%−1.0 pp better than 20%
Rounds with 3K 5.2%+1.1 pp better than 86%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 4x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 88%
Utility damage per round 5.6+1.5 better than 84%
Enemies flashed per round 0.28−0.02 better than 47%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.08, ADR +4.6, Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.72 (at the start 0.64).

Patterns

From the last 79 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day +8 ELO
25 matches · 48% wins

Demku loses the most ELO in match 2 of the day: +8 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Dust 2
  2. Most kills in a match: 31 · Anubis
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
61% better than 80%
0.77 better than 64%
82.2 better than 58%
1.25-
54% of 39 duels better than 65%
0% of 1 situations better than 1%
Inferno17
71% better than 93%
0.70 better than 28%
82.1 better than 54%
1.13-
29% of 48 duels better than 1%
50% of 2 situations better than 72%
Mirage17
47% better than 31%
0.56 better than 1%
69.8 better than 6%
0.85-
57% of 23 duels better than 80%
-
Anubis13
31% -
0.68 -
78.5 -
0.94-
40% of 10 duels -
0% of 1 situations -
Ancient8
63% -
0.63 -
75.4 -
1.12-
0% of 3 duels -
-
Cache5
40% -
0.74 -
82.6 -
1.00-
50% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Demku plays

Across 79 matches Demku averages K/R 0.67 and ADR 77.8; the rating across the 27 rated matches is 1.05. Biggest strength: Utility with impact at 41%. That is better than 88% of players on level 10. Most room to improve: Clutch 1v1 won at 25%. That is better than only 3% of players on level 10. On average 14.5 kills per match, 48% of them headshots. The strongest map is Inferno with a 71% win rate in 17 matches. In 9 of 27 matches the rating was 1.10 or higher (33%), in 10 it was below 0.90. In 23 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.16. Demku loses the most ELO in match 2 of the day (+8 ELO, win rate 48%). Improved over the last three months: K/R +0.08, ADR +4.6, Headshots +4 pp. Got weaker: Win rate −7 pp. Last 30 days: 19 matches, win rate 47%, ELO balance −56.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.