Deezera-

Brazil
43 matches tracked
ELO
2,113
Peak across the last 43 matches: 2,123
Rank SA ▼ 141 places
#4,409 #1,922 in BR
30 days · before #4,268 · best #4,200
Last updated:

How does Deezera- play?

K/R 0.69 ADR 75.9 from 43 matches
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Opening

Average
The first duels of the round
Rounds with first kill 6%−5 pp better than 3%
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 61%+22 pp better than 99%
Clutch 1v2 won 15%−6 pp better than 14%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 3%−8 pp better than 18%
K/D 1.030.00 level
Pistol kills per match 2.5
Knife kills 1 in 43 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.9%−1.4 pp better than 14%
Rounds with 3K 2.9%−1.2 pp better than 6%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 2x 4K, 0 aces in 24 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 5.2+1.1 better than 79%
Enemies flashed per round 0.44+0.14 better than 84%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.73.

Patterns

From the last 43 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.93 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 26 · Dust 2

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
47% better than 32%
0.75 better than 56%
77.7 better than 33%
-
60% of 43 duels better than 88%
44% of 9 situations better than 68%
Mirage15
60% -
0.61 -
72.8 -
0.77-
50% of 32 duels -
33% of 9 situations -
Anubis4
50% -
0.67 -
73.0 -
-
46% of 13 duels -
71% of 7 situations -
Inferno4
75% -
0.75 -
83.2 -
-
57% of 14 duels -
0% of 3 situations -
Nuke3
67% -
0.76 -
80.2 -
-
44% of 9 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Deezera- plays

Biggest strength: Clutch 1v1 won at 61%. That is better than 99% of players on level 10. Most room to improve: Rounds with first kill at 6%. That is better than only 3% of players on level 10. On average 14.3 kills per match, 54% of them headshots. The strongest map is Mirage with a 60% win rate in 15 matches. In 24 matches with detailed stats: 2 4Ks and 0 aces.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.