DeepSey

Poland
On FACEIT since 2025 113 matches tracked 72 matches in 30 days
Last updated:

How does DeepSey play?

Rating 0.98 (from 91 matches) K/R 0.70 ADR 75.2 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 6
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 91 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 31% weak 0.75 to 0.89 9% very weak below 0.75 26%
better than most on level 6 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 35%
Opening duels won 48%−2 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 18%−4 pp better than 31%
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 36%−9 pp better than 8%
AWP share of kills 9%−2 pp better than 50%
K/D 1.01+0.03 better than 66%
Pistol kills per match 1.8
Zeus kills1 in 113 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.6%−0.3 pp better than 41%
Rounds with 3K 3.1%−0.7 pp better than 23%
MVPs per match 2.0−0.2 better than 33%
4Ks and aces 11x 4K, 1 ace in 113 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 0.9−3.2 better than 1%
Enemies flashed per round 0.02−0.24 better than 1%
Rounds with a death 69%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.72.

Patterns

From the last 113 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
27 matches · 48% wins

DeepSey loses the most ELO on Dust 2: −28 ELO, 48% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Mirage
  2. Highest rating in a match: 1.92 · Ancient
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
48% better than 43%
0.67 better than 29%
72.9 better than 19%
0.93 better than 25%
49% of 129 duels better than 46%
20% of 15 situations better than 9%
Mirage27
56% better than 74%
0.67 better than 29%
72.6 better than 21%
0.95 better than 38%
46% of 105 duels better than 28%
52% of 25 situations better than 87%
Anubis16
44% better than 25%
0.66 better than 19%
73.1 better than 16%
0.97-
48% of 66 duels better than 37%
14% of 7 situations better than 7%
Ancient14
43% -
0.81 -
83.2 -
1.10-
50% of 54 duels -
31% of 13 situations -
Inferno10
50% -
0.70 -
76.4 -
0.94-
52% of 42 duels -
60% of 5 situations -
Nuke9
67% -
0.66 -
70.4 -
0.98-
30% of 40 duels -
38% of 8 situations -
Cache7
43% -
0.77 -
83.6 -
1.02-
73% of 26 duels -
100% of 1 situations -
Vertigo3
100% -
0.81 -
83.7 -
1.15-
50% of 12 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DeepSey plays

Across 113 matches DeepSey averages K/R 0.70 and ADR 75.2; the rating across the 91 rated matches is 0.98. Biggest strength: Rounds with a death at 69%. That is better than 91% of players on level 6. Most room to improve: Utility damage per round at 0.9. That is better than only 1% of players on level 6. On average 15.1 kills per match, 36% of them headshots. The strongest map is Mirage with a 56% win rate in 27 matches. In 31 of 91 matches the rating was 1.10 or higher (34%), in 32 it was below 0.90. In 113 matches with detailed stats: 11 4Ks and 1 aces. Best month by rating: September 2026 at 1.01. DeepSey loses the most ELO on Dust 2 (−28 ELO, win rate 48%). Things go best on Mirage (+28 ELO, win rate 56%). Last 30 days: 72 matches, win rate 51%, ELO balance +32.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.