Declips3

Turkey
74 matches tracked 50 matches in 30 days
Last updated:

How does Declips3 play?

Rating 0.95 (from 53 matches) K/R 0.68 ADR 78.0 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55% on level 3
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 53 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 25%
better than most on level 3 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3 pp better than 17%
Opening duels won 45%−4 pp better than 28%

Clutch

Average
Last one alive
Clutch 1v1 won 21%−17 pp better than 2%
Clutch 1v2 won 26%+5 pp better than 85%
Clutch kills per match 1.9+0.3 better than 79%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%+2 pp better than 63%
AWP share of kills 8%−3 pp better than 44%
K/D 0.95+0.01 better than 63%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds
Rounds with 2K 12.0%−0.8 pp better than 41%
Rounds with 3K 3.6%0.0 pp level
MVPs per match 1.8−0.3 better than 28%
4Ks and aces 5x 4K, 2 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42%+8 pp better than 92%
Utility damage per round 5.8+2.1 better than 86%
Enemies flashed per round 0.07−0.16 better than 8%
Rounds with a death 71%−3 pp better than 84%

Progress

One value per month, dashed line is the Level 3 average
▲ Improved
ADR +5.5
= Stayed the same
K/R at 0.68
▼ Got worse
Headshots −3 pp, Win rate −5 pp, ELO −272

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.68 (at the start 0.66).

Patterns

From the last 74 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
33 matches · 61% wins
In match 1 of the day +8 ELO
25 matches · 32% wins

Declips3 loses the most ELO on Dust 2: −21 ELO, 61% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Highest rating in a match: 2.13 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
61% better than 89%
0.69 level
79.8 better than 69%
1.00 better than 70%
46% of 123 duels better than 39%
39% of 23 situations better than 60%
Anubis17
24% better than 1%
0.68 level
76.5 better than 53%
0.97-
33% of 52 duels better than 3%
31% of 16 situations better than 32%
Inferno7
29% -
0.63 -
78.1 -
0.79-
75% of 16 duels -
40% of 5 situations -
Mirage7
29% -
0.60 -
69.9 -
0.81-
30% of 33 duels -
33% of 6 situations -
Vertigo4
50% -
0.68 -
75.7 -
0.97-
30% of 10 duels -
0% of 1 situations -
Nuke3
100% -
0.74 -
80.8 -
0.91-
55% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Declips3 plays

Across 74 matches Declips3 averages K/R 0.68 and ADR 78.0; the rating across the 53 rated matches is 0.95. Biggest strength: Utility with impact at 42%. That is better than 92% of players on level 3. Most room to improve: Clutch 1v1 won at 21%. That is better than only 2% of players on level 3. On average 15.1 kills per match, 44% of them headshots. The strongest map is Dust 2 with a 61% win rate in 33 matches. In 15 of 53 matches the rating was 1.10 or higher (28%), in 24 it was below 0.90. In 53 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: October 2026 at 0.97. Declips3 loses the most ELO on Dust 2 (−21 ELO, win rate 61%). Improved over the last three months: ADR +5.5. Got weaker: Headshots −3 pp, Win rate −5 pp, ELO −272. Unchanged in recent months: K/R at 0.68. Last 30 days: 50 matches, win rate 44%, ELO balance −63.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.