DebbiX

Italy
94 matches tracked
Last updated:

How does DebbiX play?

Rating 0.92 (from 53 matches) K/R 0.70 ADR 79.3 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 6
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 51%
Rating spread from 53 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 34%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 6 average.
Multi-kills
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 66%
Opening duels won 50%0 pp level

Clutch

Weakness
Last one alive
Clutch 1v1 won 38%−1 pp better than 52%
Clutch 1v2 won 15%−7 pp better than 16%
Clutch kills per match 0.9−0.8 better than 3%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 36%−9 pp better than 8%
AWP share of kills 10%−1 pp better than 53%
K/D 0.92−0.06 better than 27%
Pistol kills per match 1.8
Knife kills 1 in 94 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.1 pp better than 46%
Rounds with 3K 3.5%−0.3 pp better than 39%
MVPs per match 2.20.0 level
4Ks and aces 11x 4K, 5 aces in 65 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 40%
Utility damage per round 2.1−2.0 better than 9%
Enemies flashed per round 0.14−0.12 better than 19%
Rounds with a death 76%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Headshots +6 pp, Win rate +9 pp
= Stayed the same
ADR at 79.7
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.69 (at the start 0.73).

Patterns

From the last 94 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 ±0 ELO, win rate 43%

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 1.82 · Mirage

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
55% better than 68%
0.71 better than 48%
83.6 better than 74%
0.87 better than 12%
50% of 189 duels level
35% of 20 situations better than 44%
Mirage32
56% better than 74%
0.72 better than 54%
78.3 better than 49%
1.04 better than 68%
48% of 162 duels better than 41%
45% of 11 situations better than 73%
Ancient11
27% -
0.55 -
63.9 -
0.67-
44% of 57 duels -
0% of 1 situations -
Cache5
20% -
0.68 -
81.0 -
0.91-
55% of 22 duels -
40% of 5 situations -
Nuke4
25% -
0.69 -
77.0 -
1.26-
73% of 11 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DebbiX plays

Across 94 matches DebbiX averages K/R 0.70 and ADR 79.3; the rating across the 53 rated matches is 0.92. Most room to improve: Headshot rate at 36%. That is better than only 8% of players on level 6. On average 15.3 kills per match, 36% of them headshots. The strongest map is Mirage with a 56% win rate in 32 matches. In 17 of 53 matches the rating was 1.10 or higher (32%), in 26 it was below 0.90. In 65 matches with detailed stats: 11 4Ks and 5 aces. Best month by rating: August 2026 at 0.97. Things go best in match 2 of the day (+61 ELO, win rate 59%). Improved over the last three months: Headshots +6 pp, Win rate +9 pp. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 79.7. Last 30 days: 5 matches, win rate 60%, ELO balance +7.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.