DeanN

Czech Republic
179 matches tracked 29 matches in 30 days
Last updated:

How does DeanN play?

Rating 1.00 K/R 0.72 ADR 76.2 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 179 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 1v1 and 1v2 wins than the level 6 average.
AWPerClutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 73%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 70%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly above the average (46%).

Headshot rate 48%+2 pp · Ø 46% better than 66%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.01+0.02 · Ø 0.99 better than 66%
Pistol kills per match 2.6
Knife kills 3 in 179 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so slightly above the average (12.9%).

2K rounds 13.8%+0.9 pp · Ø 12.9% better than 74%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 46%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 15x 4K, 2 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so right on the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 60%
Enemies flashed per round 0.28+0.02 · Ø 0.26 better than 55%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ADR +4.6, Headshots +4 pp
= Stayed the same
K/R at 0.72, Rating at 0.99
▼ Got worse
Win rate −6 pp, ELO −208

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.72 (at the start 0.73). Right on the average (0.72).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −98 ELO
23 matches · 57% win rate
On Inferno −76 ELO
37 matches · 38% win rate
On Thursdays +3 ELO, win rate 41%

DeanN loses the most ELO on Mirage: −98 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Inferno
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.23 · Mirage

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
47% better than 40%
0.76 better than 74%
79.5 better than 52%
1.04 better than 68%
54% of 246 duels better than 74%
28% of 36 situations better than 24%
Inferno37
38% better than 13%
0.76 better than 82%
79.3 better than 59%
1.05 better than 76%
57% of 168 duels better than 87%
32% of 28 situations better than 40%
Anubis29
45% better than 37%
0.67 better than 26%
71.1 better than 8%
0.92 better than 25%
39% of 123 duels better than 7%
50% of 22 situations better than 79%
Ancient24
54% better than 67%
0.72 right on the average
76.1 better than 31%
1.01 better than 59%
49% of 82 duels right on the average
47% of 15 situations better than 73%
Mirage23
57% better than 76%
0.69 better than 38%
71.6 better than 17%
0.98 better than 48%
60% of 97 duels better than 93%
50% of 12 situations better than 82%
Cache5
40% -
0.62 -
74.2 -
0.79-
44% of 27 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DeanN plays

Across 179 matches DeanN averages K/R 0.72, ADR 76.2 and a rating of 1.00. Averages 15.7 kills per match with 48% headshots. The strongest map is Mirage with a 57% win rate in 23 matches. In 66 of 179 matches the rating was 1.10 or higher (37%), in 75 it was below 0.90. In 116 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: June 2026 at 1.10. DeanN loses the most ELO on Mirage (−98 ELO, win rate 57%). Things go best on Dust 2 (+73 ELO, win rate 47%). Match no. 2 of the day goes best: 59% win rate, +33 ELO. Improved over the last three months: ADR +4.6, Headshots +4 pp. Got weaker: Win rate −6 pp, ELO −208. Unchanged in recent months: K/R at 0.72, Rating at 0.99. Last 30 days: 29 matches, win rate 48%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.