Deadite

Russia
41 matches tracked
Last updated:

How does Deadite play?

Rating 1.09 (from 20 matches) K/R 0.75 ADR 79.6 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 88%
Clutch 1v2 won 20%−3 pp · Ø 23% better than 41%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.00).

Headshot rate 46%+1 pp · Ø 45% better than 56%
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 1.04+0.04 · Ø 1.00 better than 74%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (3.9%).

2K rounds 11.4%−1.6 pp · Ø 13.0% better than 13%
3K rounds 5.9%+2.0 pp · Ø 3.9% better than 98%
MVPs per match 2.5+0.3 · Ø 2.2 better than 86%
4Ks and aces 5x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 5.6+1.7 · Ø 3.9 better than 81%
Enemies flashed per round 0.11−0.15 · Ø 0.26 better than 12%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.06, ADR +5.3
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −12 pp, ELO −81

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.78 (at the start 0.72). Clearly above the average (0.72).

Patterns

Soon this shows where Deadite loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 14 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 31 · Anubis
  3. Highest rating in a match: 1.76 · Anubis

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
36% -
0.72 -
79.1 -
0.99-
48% of 52 duels -
0% of 4 situations -
Ancient8
63% -
0.63 -
73.3 -
0.97-
32% of 34 duels -
100% of 2 situations -
Inferno6
50% -
0.77 -
78.5 -
1.13-
41% of 22 duels -
50% of 4 situations -
Mirage4
50% -
0.77 -
77.9 -
1.13-
70% of 10 duels -
75% of 4 situations -
Anubis3
0% -
0.88 -
91.3 -
1.22-
46% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Deadite plays

Across 41 matches Deadite averages K/R 0.75 and ADR 79.6; the rating across the 20 rated matches is 1.09. Biggest strength: 3K rounds at 5.9%, better than 98% of level 6 players. Averages 16.5 kills per match with 46% headshots. In 10 of 20 matches the rating was 1.10 or higher (50%), in 7 it was below 0.90. In 20 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. Improved over the last three months: K/R +0.06, ADR +5.3. Got weaker: Headshots −2 pp, Win rate −12 pp, ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.