DeSeR7eR

BG
119 matches tracked 97 matches in 30 days
Last updated:

How does DeSeR7eR play?

Rating 0.94 K/R 0.68 ADR 77.9 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 119 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 30%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 14%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 52%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Weakness
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 10%
AWP share of kills 26%+15 pp · Ø 11% better than 95%
K/D 0.92−0.10 · Ø 1.02 better than 19%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 40%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 23%
MVPs per match 2.2−0.1 · Ø 2.3 better than 47%
4Ks and aces 19x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 93%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 48%
Deaths per round 74%+2 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 8 average
Whether DeSeR7eR is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 115 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOct

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −48 ELO
30 matches · 43% win rate
On Dust 2 −29 ELO
42 matches · 55% win rate
Between 18:00 and 24:00 −36 ELO, win rate 40%
On Tuesdays −118 ELO, win rate 37%

DeSeR7eR loses the most ELO on Mirage: −48 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 1.75 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
55% better than 67%
0.70 better than 37%
80.3 better than 53%
0.99 better than 43%
52% of 218 duels better than 60%
21% of 19 situations better than 14%
Mirage30
43% better than 23%
0.71 better than 40%
78.2 better than 39%
0.97 better than 34%
49% of 118 duels better than 40%
24% of 21 situations better than 15%
Nuke14
50% -
0.63 -
72.2 -
0.84-
45% of 77 duels -
36% of 11 situations -
Inferno11
64% -
0.67 -
79.1 -
0.90-
55% of 64 duels -
100% of 1 situations -
Ancient10
50% -
0.67 -
78.8 -
0.89-
37% of 35 duels -
40% of 10 situations -
Anubis6
33% -
0.58 -
72.5 -
0.74-
36% of 28 duels -
25% of 4 situations -
Cache6
50% -
0.71 -
72.9 -
1.02-
32% of 22 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DeSeR7eR plays

Across 119 matches DeSeR7eR averages K/R 0.68, ADR 77.9 and a rating of 0.94. Biggest strength: Utility damage per round at 6.8, better than 93% of level 8 players. Most room to improve: Headshot rate at 39%, better than only 10% of level 8 players. Averages 15.1 kills per match with 39% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 36 of 119 matches the rating was 1.10 or higher (30%), in 58 it was below 0.90. In 115 matches with detailed stats: 19 4Ks and 2 aces. DeSeR7eR loses the most ELO on Mirage (−48 ELO, win rate 43%). Things go best from match 5 of the day (−22 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, −22 ELO. Last 30 days: 97 matches, win rate 52%, net ELO −109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.