Davronchik

KZ
89 matches tracked 23 matches in 30 days
Last updated:

How does Davronchik play?

Rating 1.06 (from 24 matches) K/R 0.75 ADR 82.4 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 24 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 25% good 1.10 to 1.29 13% normal 0.90 to 1.09 33% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 4%−7 pp better than 24%
K/D 1.030.00 level
Pistol kills per match 2.2
Knife kills 1 in 89 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.8 pp better than 25%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.30.0 level
4Ks and aces 21x 4K, 1 ace in 89 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 3.1−1.0 better than 23%
Enemies flashed per round 0.18−0.12 better than 19%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80.

Patterns

From the last 89 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day +23 ELO
22 matches · 41% wins
Between 18:00 and 24:00 −60 ELO, win rate 44%

Davronchik loses the most ELO in match 1 of the day: +23 ELO, 41% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 1.63 · Anubis
  3. Longest win streak: 4 wins in a row · Cache

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
52% level
0.77 better than 62%
86.9 better than 79%
1.04-
54% of 195 duels better than 64%
38% of 13 situations level
Dust 218
61% better than 80%
0.77 better than 64%
77.7 better than 33%
1.06-
51% of 63 duels level
23% of 13 situations better than 13%
Ancient11
45% -
0.67 -
77.2 -
0.89-
55% of 55 duels -
50% of 8 situations -
Anubis9
78% -
0.82 -
86.8 -
1.46-
62% of 47 duels -
50% of 6 situations -
Inferno9
56% -
0.72 -
84.2 -
0.91-
53% of 32 duels -
-
Nuke6
50% -
0.74 -
79.6 -
-
41% of 27 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Davronchik plays

Across 89 matches Davronchik averages K/R 0.75 and ADR 82.4; the rating across the 24 rated matches is 1.06. Most room to improve: Utility damage per round at 3.1. That is better than only 23% of players on level 10. On average 17.5 kills per match, 50% of them headshots. The strongest map is Dust 2 with a 61% win rate in 18 matches. In 9 of 24 matches the rating was 1.10 or higher (38%), in 7 it was below 0.90. In 89 matches with detailed stats: 21 4Ks and 1 aces. Best month by rating: October 2026 at 1.07. Davronchik loses the most ELO in match 1 of the day (+23 ELO, win rate 41%). Things go best on Mirage (+10 ELO, win rate 52%). Last 30 days: 23 matches, win rate 57%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.