DavaCS2

MD
168 matches tracked 21 matches in 30 days
Last updated:

How does DavaCS2 play?

Rating 1.07 (from 117 matches) K/R 0.77 ADR 82.5 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75% on level 8
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 117 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 25% normal 0.90 to 1.09 16% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Hits the head
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 56%+6 pp better than 90%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−3 pp better than 35%
Clutch 1v2 won 22%+2 pp better than 57%
Clutch kills per match 1.7+0.1 better than 59%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+11 pp better than 95%
AWP share of kills 8%−2 pp better than 47%
K/D 1.06+0.06 better than 72%
Pistol kills per match 2.6
Knife kills 4 in 168 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.4 pp better than 60%
Rounds with 3K 4.9%+1.0 pp better than 85%
MVPs per match 2.3+0.1 better than 59%
4Ks and aces 17x 4K, 3 aces in 109 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 2.4−1.9 better than 12%
Enemies flashed per round 0.14−0.14 better than 14%
Rounds with a death 73%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
ELO +206
= Stayed the same
K/R at 0.76, ADR at 81.9, Win rate at 48%
▼ Got worse
Rating −0.15, Headshots −2 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.76 (at the start 0.79).

Patterns

From the last 168 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −70 ELO
54 matches · 39% wins
On Anubis −7 ELO
28 matches · 46% wins
On Wednesdays +26 ELO, win rate 38%

DavaCS2 loses the most ELO on Mirage: −70 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Mirage
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
39% better than 14%
0.81 better than 83%
87.0 better than 82%
1.14 better than 86%
56% of 226 duels better than 79%
28% of 25 situations better than 24%
Ancient29
66% better than 91%
0.81 better than 86%
87.4 better than 85%
1.08 better than 77%
61% of 109 duels better than 95%
64% of 11 situations better than 96%
Anubis28
46% better than 28%
0.75 better than 60%
81.5 better than 53%
1.07 better than 70%
54% of 107 duels better than 68%
9% of 11 situations better than 3%
Dust 218
56% better than 70%
0.72 better than 46%
74.5 better than 20%
1.02-
61% of 67 duels better than 95%
33% of 15 situations better than 38%
Inferno14
43% -
0.76 -
79.1 -
1.00-
50% of 58 duels -
30% of 10 situations -
Nuke10
50% -
0.75 -
78.0 -
1.03-
49% of 35 duels -
57% of 7 situations -
Overpass7
43% -
0.65 -
69.3 -
0.98-
56% of 36 duels -
47% of 17 situations -
Cache5
20% -
0.65 -
67.2 -
0.87-
57% of 14 duels -
0% of 3 situations -
Vertigo3
67% -
0.80 -
81.4 -
1.07-
57% of 7 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DavaCS2 plays

Across 168 matches DavaCS2 averages K/R 0.77 and ADR 82.5; the rating across the 117 rated matches is 1.07. Biggest strength: Headshot rate at 58%. That is better than 95% of players on level 8. Most room to improve: Utility damage per round at 2.4. That is better than only 12% of players on level 8. On average 16.6 kills per match, 58% of them headshots. The strongest map is Ancient with a 66% win rate in 29 matches. In 59 of 117 matches the rating was 1.10 or higher (50%), in 39 it was below 0.90. In 109 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: July 2026 at 1.21. DavaCS2 loses the most ELO on Mirage (−70 ELO, win rate 39%). Things go best on Ancient (+13 ELO, win rate 66%). Improved over the last three months: ELO +206. Got weaker: Rating −0.15, Headshots −2 pp. Unchanged in recent months: K/R at 0.76, ADR at 81.9, Win rate at 48%. Last 30 days: 21 matches, win rate 52%, ELO balance −23.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.