Das1

AR
295 matches tracked 94 matches in 30 days
Last updated:

How does Das1 play?

Rating 1.07 (from 100 matches) K/R 0.73 ADR 77.8 from 295 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 100 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 80%
AWP share of kills 14%+3 pp better than 70%
K/D 1.00−0.03 better than 36%
Pistol kills per match 2.9
Knife kills 1 in 295 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.3 pp better than 38%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 37x 4K, 3 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 3.1−1.0 better than 23%
Enemies flashed per round 0.23−0.07 better than 32%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 77.1, ELO at 2,471
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.73 (at the start 0.74).

Patterns

From the last 295 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −111 ELO
73 matches · 47% wins
On Mirage −106 ELO
41 matches · 49% wins
Between 18:00 and 24:00 +26 ELO, win rate 44%
On Sundays −5 ELO, win rate 41%

Das1 loses the most ELO on Anubis: −111 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Ancient
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 49 · Anubis

Maps in detail

from the last 295 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient93
56% better than 62%
0.75 level
80.7 better than 46%
1.10 better than 70%
54% of 439 duels better than 66%
23% of 52 situations better than 17%
Anubis73
47% better than 30%
0.72 better than 39%
77.9 better than 33%
1.03 better than 45%
56% of 340 duels better than 75%
40% of 40 situations better than 55%
Mirage41
49% better than 38%
0.80 better than 75%
81.4 better than 52%
1.10 better than 69%
53% of 169 duels better than 58%
53% of 30 situations better than 88%
Inferno36
58% better than 58%
0.72 better than 37%
76.2 better than 23%
1.09 better than 69%
44% of 106 duels better than 11%
69% of 13 situations better than 96%
Dust 223
39% better than 10%
0.64 better than 9%
69.4 better than 5%
1.02-
51% of 112 duels level
50% of 18 situations better than 80%
Cache15
60% -
0.67 -
74.9 -
0.94-
51% of 83 duels -
0% of 6 situations -
Nuke13
31% -
0.68 -
70.1 -
0.97-
52% of 33 duels -
27% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Das1 plays

Across 295 matches Das1 averages K/R 0.73 and ADR 77.8; the rating across the 100 rated matches is 1.07. Biggest strength: Headshot rate at 56%. That is better than 80% of players on level 10. Most room to improve: Utility damage per round at 3.1. That is better than only 23% of players on level 10. On average 16.0 kills per match, 56% of them headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 40 of 100 matches the rating was 1.10 or higher (40%), in 30 it was below 0.90. In 222 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: October 2026 at 1.08. Das1 loses the most ELO on Anubis (−111 ELO, win rate 47%). Things go best on Ancient (+272 ELO, win rate 56%). Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.73, ADR at 77.1, ELO at 2,471. Last 30 days: 94 matches, win rate 51%, ELO balance −76.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.