DarkMeister

MN
On FACEIT since 2022 545 matches tracked 180 matches in 30 days
ELO ▲ 205
3,681
30-day peak: 3,921
Rank SEA ▲ 2 places
#5
#2 in MN
30 days · before #7 · best #5
Last updated:

How does DarkMeister play?

Rating 1.25 (from 239 matches) K/R 0.89 ADR 90.9 from 545 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98% on level 10
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with at least a normal rating (0.90 and up). 82%
Rating spread from 238 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More damage per round than the level 10 average.
AWPerMulti-killsDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (361 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 57%+6 pp better than 88%

Clutch

Strength
Last one alive
Clutch 1v1 won 47%+8 pp better than 89%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 24%+13 pp better than 90%
K/D 1.28+0.25 better than 96%
Pistol kills per match 3.1 from the last 429
Knife kills 21 in 429 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.2%+2.9 pp better than 95%
Rounds with 3K 6.0%+1.9 pp better than 96%
MVPs per match 2.9+0.6 better than 93%
4Ks and aces 102x 4K, 8 aces in 361 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 2.9−1.2 better than 19%
Enemies flashed per round 0.42+0.12 better than 81%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.89, ADR at 91.0
▼ Got worse
Win rate −8 pp, ELO −171

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.89 (at the start 0.88).

Patterns

From the last 429 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −352 ELO
27 matches · 33% wins
In match 2 of the day −85 ELO
62 matches · 45% wins
Between 6:00 and 12:00 −199 ELO, win rate 48%
On Tuesdays −206 ELO, win rate 41%

DarkMeister loses the most ELO on Anubis: −352 ELO, 33% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Longest win streak: 10 wins in a row · Ancient
  3. Highest rating in a match: 2.88 · Dust 2

Maps in detail

from the last 429 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage155
63% better than 86%
0.89 better than 96%
90.7 better than 89%
1.29 better than 98%
60% of 644 duels better than 91%
44% of 81 situations better than 69%
Dust 2117
50% better than 41%
0.91 better than 96%
94.3 better than 94%
1.28 better than 96%
57% of 538 duels better than 78%
56% of 75 situations better than 88%
Ancient63
57% better than 67%
0.87 better than 93%
87.3 better than 77%
1.21 better than 92%
54% of 264 duels better than 66%
29% of 41 situations better than 30%
Nuke31
48% better than 25%
0.92 better than 94%
92.6 better than 84%
1.29-
55% of 134 duels better than 59%
46% of 28 situations better than 65%
Anubis27
33% better than 5%
0.83 better than 86%
88.5 better than 84%
1.16 better than 84%
56% of 137 duels better than 75%
32% of 19 situations better than 35%
Inferno18
61% better than 68%
0.82 better than 81%
83.6 better than 60%
1.14-
61% of 67 duels better than 87%
17% of 12 situations better than 6%
Cache17
41% -
0.81 -
85.9 -
1.14-
53% of 79 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DarkMeister plays

Across 545 matches DarkMeister averages K/R 0.89 and ADR 90.9; the rating across the 239 rated matches is 1.25. Biggest strength: Rating at 1.25. That is better than 98% of players on level 10. Most room to improve: Utility damage per round at 2.9. That is better than only 19% of players on level 10. On average 19.1 kills per match, 54% of them headshots. The strongest map is Mirage with a 63% win rate in 155 matches. In 148 of 238 matches the rating was 1.10 or higher (62%), in 43 it was below 0.90. In 361 matches with detailed stats: 102 4Ks and 8 aces. Best month by rating: September 2026 at 1.27. DarkMeister loses the most ELO on Anubis (−352 ELO, win rate 33%). Things go best on Mirage (+308 ELO, win rate 63%). Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −8 pp, ELO −171. Unchanged in recent months: K/R at 0.89, ADR at 91.0. Last 30 days: 180 matches, win rate 53%, ELO balance +238.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.